That's why they had redundant lesser versions of balance that were like arguably better for certain classes like brd with spear and BLM with arrow, one total dud for burning, redraw, and two defensive cards that were really great in like stone vigil because some tanks will just refuse to gear up (which makes the modern system useless, and will be mitigated a bit by the 5.1 tnk changes). Basically, AST is too consistant with very little flexibility outside of perfect or upper-middle good conditions, and the card system is the result of literally no reading the room. It's not fun. It's cold and boring with zero depth, or ability to change situations or even adapt when mistakes happen. It's perform perfectly or suffer. Especially in pugs, which used to be total lol from 2.0-3.0


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