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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LariaKirin View Post
    That BLM pulling 16k dps might look like a juicy target. But if you throw your card whenever you feel like it, you risk giving them a buff during the 12k dps umbral ice phase, rather than the 20k dps astral fire phase.
    Yes, exactly like giving the old Balance to a BLM when he wasn't on Leylines...or giving it to the MCH at a bad time and losing 1/3rd of its uptime when Gauss Barrel is off for 10s...when was already a criteria for giving cards, that's why it had a skill to keep a card in its sleeve.

    Did you chose to ignore these nuanced aspects before ?
    (1)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #2
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    Yes, exactly like giving the old Balance to a BLM when he wasn't on Leylines...or giving it to the MCH at a bad time and losing 1/3rd of its uptime when Gauss Barrel is off for 10s...when was already a criteria for giving cards, that's why it had a skill to keep a card in its sleeve.

    Did you chose to ignore these nuanced aspects before ?
    What are you talking about?

    The way Play worked meant that you had to play the card as soon as possible, otherwise you risked losing cards over the entire encounter.

    You held cards in Spread and waited for Expanded Royal Road, you did not use it to delay card usage. The only time you would even consider using Spread to delay a card is when you had absolutely no choice. Can you even give me an example where such usage is optimal?

    With the new Draw/Play, you can delay any single card up to 30 seconds with zero losses, which gives you ample opportunity to select a good timing.
    (1)

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