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  1. #2
    Player
    Mendalas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Mendalas Dragoonai
    World
    Balmung
    Main Class
    Astrologian Lv 100
    I'm not sure that this is the answer tbh. This would lead to over healing in most situations and would confuse the decision making on whether to heal someone with it or buff their damage. There's also the thing of melee and ranged cards. So if the ranged dps needs a heal but you have a melee card, you will take the dps loss to heal the ranged? It's just a mess right now the way the cards are and this would make it even worse. They would have to completely rework the card system again, and that won't happen until next expansion if at all. People want to see things given back to AST that were stripped away for the sake of "balance". Time Dilation, CO extending buffs and stunning, the old card buffs for situational gameplay. Not whether or not the target is ranged or melee and what seal you need to get a 1% increase in damage. Myabe fix their mp problems since it's no where near on par with White Mage or Sch. Fix Nocturnal stance so its not absolute garbage compared to Dirunal. I could go on but you get the point I hope. Meanwhile I'm a level 76 white mage and critting mobs for 60k with Misery and can literally spam glare/holy the whole dungeon while barely touching cure. I ran my first 80 dungeon on sch and didn't touch physick at all. I on'y adlo'd before a huge pull and swiftcasted it. I don't think I ever hard casted a heal. Ast cannot do this with it's current kit as the heals are pretty weak in comparison. The card buffs are not strong enough to make up for the dps loss, so you see the dilemma. 5.1 would have to bring sweeping changes to AST but I just don't see it happening.
    (7)
    Last edited by Mendalas; 10-08-2019 at 12:59 AM.

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