Ty for the good response <3
The crowding in social hubs such as Limsa is a fair point and this is imho the biggest sole issue with allowing people to sit logged in for extended periods. I can't really comment on cross world as I never really use it and I've not really observed how times fluctuate with it. As far as the log in queues? I disagree though. I'm firmly of the opinion that the current RMT bot plague should be the focus of your ire here. They place far more load across multiple aspects of SE's server farm. I'll touch on this a bit more as I answer your response.
Of course.
It's really quite straight forward, many people use this game as a social hub. Some to the extent where the game is effectively a glorified IRC client to them, this was something that the likes of UO, Everquest and FFXI capitalised on massively back in the day. Say what you will about people that do this, it's far from a rare trait.
It's really important to note that from SE's corner, an idling AFK player is literally free money. Modern online client/server games have been excellent at assuming clients are idle until they are not pretty much as far back as the likes of Quakeworld and you can actually use that game to demonstrate my points made here if you are so inclined.
Basically, an idle character will be sending simple keep alive packets and little to nothing else. Meanwhile, that client will be receiving movement data from other characters in a much simplified 'digest' form every second or so. This is another aspect of the net code that can actually be clearly seen in action by using stock Reshade and it's net code detection on the MXAO filter. Idle in a place where no one is moving and you can actually see the MXAO effect cutting in and out due to the stop start nature of the network traffic this game generates in those situations, Idle in a quiet secluded area and the MXAO will be on almost entirely due to you generating almost zero network traffic. Now, try to use it in a dungeon or boss fight and the MXAO will almost never come on due to the much larger volume of traffic (And thus server load) in these situations. It's not a small difference, rather, it really is night and day. For all of the flaws in this games rather slow net code, it's impressively efficient.
Interestingly, minions generate quite a bit more traffic than their owners in these situations, thus why I guess SE has never been too keen on truly making them persistent.
I'm not going to say that people standing around in Limsa aren't going to tank the frame rates on lower end systems. But it's easily demonstrated that they are not responsible for generating significant loads on the servers. It makes sound sense for SE to embrace these people as they really are literally a free lunch for them. Doubly so if they get hooked on the glamour game.
With a quality PSU, decent cooling and regular cleaning it's really not a problem for modern hardware to run under load 24/7. The electricity bill on the other hand though.....![]()



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