Quote Originally Posted by Bobsmiaw View Post
For healing, How about time controling healing?

Like earthly star + horoscope (healing potency increase after 10-20 sec).
With some cooldown for fastforwarding the effect (increase the potency without waiting for 10-20 sec).

Or fastforwarding our regen (if we ended up with regen only AST)
This is interesting. I've always liked the idea of time-control as a healing theme for AST. It fits the class lore and provides an interesting and different playstyle.

My only concern has been that it could create a very proactive playstyle. Like, SCH is proactive, but mainly in terms of maintenance ("keep this on the tank", "cast this at the start of the pull", etc.). Time-mage AST could be more difficult, if it had a bunch of earthly-star-style mechanics that were like, "cast this 15±5 seconds before the damage hits".

It's not bad to have it be that way. But I've always gotten the impression that the more reactive WHM style is more popular. So I think we should be careful to balance things out.

That's why I like the second proposal here, of speeding up regen effects. It's one of the first reactive time-mage proposals I've seen (assuming, of course, that either the regen or the speed boost was oGCD). If we tried to make a time mage that had a good mix of reactive and proactive elements, that would provide different playstyle options in easier content (for harder stuff, as always, you'd have to use all your tools).

Alternatively, we could go all the way with the proactive time-mage style, and have the mythical fourth healer be more reactive. If we can think of a reactive playstyle sufficiently different from WHM.