Regarding Celestial Opposition, I feel like having the PVP variant brought into PVE would be a better way to go (the PVP variant doesn't do a direct heal, but it applies both a shield and regen effect to party members within range, while also stunning enemies in range). I actually think MP recovery shouldn't be thrown onto Celestial Opposition, as I really would rather avoid making us have "our own Assize."
Instead, I think MP recovery should be thrown onto Collective Unconscious, where the player would recover MP based upon the number of party members who have received the Wheel of Fortune buff. Whether or not the ability should restore a flat amount of MP immediately or recover over time based upon a potency that increases based upon the number of Wheel of Fortune buffs, I think, would be best determined after determining how we want the Collective Unconscious to be used.
Up until now, even before the nerfs, the optimal way to use C.U. was to set it, get as many people into it as you can, and move on. I think if there were incentives and if the healing was strong enough to offset our inability to act, I think Collective Unconscious could be a successful channeling ability.
I like your idea for Synastry and would prefer that in place of the current effect. However, if the effect was in addition to the current effect, I think then we'd have a problem of needing to balance out the effects, the length of the buff, and how strong the healing and buffs would apply to the target via Synastry. I also feel like it may be important to establish whether or not someone with synastry can get the secondary card effect if you apply the card on them (like how you can apply Synastry now to grant that 60% additional healing even if you're just healing that same target). Personally, I would say "no" to that, as it would discourage spreading cards around.
Regarding Divination: increasing the buff potency would cause too many waves. I think bringing the potency for all seal amounts to 6% (because Squeen), and increasing the duration of Divination based upon unique seals obtained would be the best way to go. 10 seconds for 1, 20 seconds for 2, 30 seconds for 3.
Regarding Redraw: I actually think it would be best to leave Redraw alone. To be honest, I would rather we try to find ways to have players avoid using redraw and encourage the use of cards obtained in some way.
That all being said, Squeen's going to look at everyone's suggestions and decide that tripling the potencies for Nocturnal sect will solve all the problems and call us ungrateful when we get upset for ruining whatever semblance of balance amongst healers we had left, so...



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