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  1. #1
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Silver-Strider View Post
    1) To be fair, Asylum isn't a shield, just a regen. I'd be fine with a potency buff and for the shield effect to be a buff that applies to others though. Earthly Star is fine for the most part, it just needs to be more prominent as the little star outline can easily be lost in the the multitude of AoEs in the game.

    6) With how many oGCD an AST is expended to weave already, it seems like a bad idea to make cards available even more often than they already are, not to mention that AST rDPS would be ridiculous if they were just tossing out cards 66% more often.
    Asylum gained a shield effect in ShB.

    Redraw is the ability to cycle through your cards, not get one. I've blown all three charges trying to get the right seal, and still don't have the one I want.
    (0)

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by inhaledcorn View Post
    Asylum gained a shield effect in ShB.

    Redraw is the ability to cycle through your cards, not get one. I've blown all three charges trying to get the right seal, and still don't have the one I want.
    No, it gained the ability to boost other healing effects but it doesn't provide any mitigation whatsoever.

    I did misunderstand Redraw and thought you meant just normal Draw, my mistake.
    (1)

  3. #3
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Personally, I'm not attached to the AST stances, for a variety of reasons. But as long as we have them, I'm reluctant to add more "opposite stance" abilities like celestial intersection.

    As it stands now, we only have three abilities that follow the stance you're in (aspected benefic, aspected helios, and celestial opposition), and one that does the opposite (celestial intersection). If we switch one of the first three, then fully half the abilities will do the opposite of the designated stance.

    At that point, I think the stances would stop being "regen stance" and "shield stance" and just become "stance A" and "stance B".
    (1)