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  1. #11
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Maybe when the game is pretty much dead and not getting any major content update, like with FFXI where all the 'would be nice to have things when the game was young and strong' came when it didnt even matter anymore. Glamour didn't even exist for that game til after everything stopped /irritated
    (0)

  2. #12
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Probably will never happen, but would be very cool to have. I think it's actually possible to do in same way how they did this with doze/site/idle emotions, so at this point it's more about time and resources they can spend on it. Maybe one day it will happen.
    (2)

  3. #13
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by ReiMakoto View Post
    This might be entirely the wrong place to ask you this, but in your signature it says "a mass pathology of information", but like what does that mean? Pathology is the study of diseases and such so are you talking about a disease of information? Or does it just sound cool or what.
    It is a reference to Pathoma, a book covering the fundamentals of pathology written by Dr. Hussain Sattar. It's a book used by my school (and a bunch other medical schools throughout the US, I imagine) in the first 2 years in preparation for the first part of medical licensing exams.

    The name itself is a pun of sorts. As a melanoma can be thought of as a mass of pigment-producing cells, a "pathoma" is a "mass of pathology." Yeah medical humor's not the best but we love it all the same.
    (3)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  4. #14
    Player
    Sclair0's Avatar
    Join Date
    Jun 2017
    Posts
    279
    Character
    Onion Nights
    World
    Moogle
    Main Class
    White Mage Lv 90
    I would love this, but I also think it's probably an impossible workload if you're not doing it from the ground-up (Even then its probably difficult if the skeletons are as different as Lalas and Hrothgar)
    (1)

  5. #15
    Player
    WhiteArchmage's Avatar
    Join Date
    Jun 2015
    Posts
    1,457
    Character
    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 90
    I do wholeheartedly support this but indeed some things like walking and running animations may be too hard to pull off. Mostly because of the difference between sizes, really: a lalafell's walk and run looks to be really fast because their model is smaller, whereas Elezen and Au Ra appear to run more slowly because they're taller, but at the end they're running at the same speed as far as gameplay is concerned. Other stuff like /sit, /pose, or /dance may not be as hard (ofc, it would still take up a lot of resources, not denying THAT).
    (0)

  6. #16
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I'd like to see this as well. Personality/mannerisms are part of a character and they shouldn't be tied to other attributes.

    Quote Originally Posted by Mihana View Post
    I doubt using emotes of the opposite gender will ever happen just for the headache it would give. Similarly trying to convert each and every emote to fit every race/gender might be too much of a task. However giving alternate animations for some emotes should be doable.
    Copying existing emotes is probably the easiest thing to do. All the races should have the same type of skeleton, they'll be different sizes, some different shapes, but they all move the same joints. If this wasn't the case it would make animations for job actions (skills, poses, etc) very difficult and time consuming to reproduce.
    (0)

  7. #17
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    I would love that lalafell walking animation on my midlander tbh.
    (0)

  8. #18
    Player
    daxthehusky's Avatar
    Join Date
    Nov 2015
    Posts
    5
    Character
    Siivukho Buduga
    World
    Balmung
    Main Class
    Conjurer Lv 70
    As a 3D modeler and something of a game designer myself, I can safely say that yes there is a certain amount of work that would need to go into this sort of change. Is it possible? It certainly is. There are technical obstacles of course as with anything involving adding new aspects of a game. It's not really as time consuming nor is it impossible as I've seen some say. I think it would definitely add a huge amount of diversity, as well as adding new character creation options. SE cites that it's a lack of resources and to some degree it is. But that doesn't mean that it's not possible. I agree wholeheartedly with the OP and I'm glad someone finally said it. People may not want to spend money on the Mogstation for something like this, but truth be told, if someone is willing to pay $24 for a mount or $18 for a one-character-only outfit, why not $7 to $10 for an animation pack?

    To answer the question about races with tails having animations with races that don't have animated ears or tails: Yes, Mqio'te have ear animations. That isn't an issue, regardless if the Au Ra, for example, don't have ears. The animations would still be compatible. However, there wouldn't be skeleton info for a Miqo'te to Midlander animation swap, since Midlanders don't have tails or animated ears. They would most likely (and again, from experience in similar situations regarding SecondLife) be static. Meaning, the tails would stick straight out and the ears would remain in their default position regardless of the animation. Same for an Au Ra to Midlander switch. The only two races I imagine that would be compatible completely as far as tail animations go would be Au Ra and Miqo'te. Skeleton information is different for each race, for example: The Roegadyn males have a different skeleton structure than the Lalafel males, Midlander males and Miqo Males, etc. So some things would need to be remade to fit each race.

    Anyway, I love the idea and I think it would work out very well for not only players such as ourselves, but if implemented correctly, would greatly benefit SE as well.
    (2)

  9. #19
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    I saw that one GNB in the GNB storyline that held his sword like Squall (in FF8), and now I want to hold it the same way, why do we have that weird stance with it on our shoulder? T^T
    (1)
    Last edited by NessaWyvern; 10-07-2019 at 10:40 PM.

  10. #20
    Player
    NeroCaelum's Avatar
    Join Date
    Aug 2018
    Posts
    2
    Character
    Nero Caelum
    World
    Zodiark
    Main Class
    Ninja Lv 70
    Imagine what peoples would do as female miqo‘te with the male lalafel /playdead emote.
    (0)

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