I have been doing Frontline for quite a bit now on various chars in hope to still get the GARO mounts...
... and of course anyone who isn't Mael (where all the good PvPers are on Crystal, see previous posts done by several people on the issue) will always end up in Flames or Adders, which makes the endeavor on any char who isn't red pretty bad to begin with...
... but what I see A LOT now, since irregular tomestones entered in the picture?
At least one of not both non-mael teams (blue and yellow) have a good chunk of players, if not nearly entire teams throwing the match on purpose. They run to Mael, get themselves slaughtered to feed Reds kill points, to make the match end in sometimes under 10 minutes.
That is a fast way to farm irregular tomestones, but makes already bad PvP thanks to imbalances in design EVEN worse. It gives people an incentive to LOSE on purpose, while in a dungeon if you want to farm irregular tomestones you have an incentive to play well = make the dungeon finish faster.
Yes, of course some Mael players can now say with glee "good, even more meat for my kill count" (and yes, I am quoting two different Mael players here who said such), but that's not what good PvP should look like imo.
So please SE, never again put something into PvP that gives people an incentive to lose on purpose by throwing matches to make them end faster, like right now. It makes already flawed designs even worse...


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