Most of you have heard of the famous case in statistics of armouring WW2 planes.
Basically, it was first suggested to reinforce planes at spots with lots of bullet holes after battles, as it was perceived most damage occurred in those places.
However, Wald said you should reinforce armour at the places without bullet holes first, as planes hit in those spots rarely returned at all. Especially the engine, which was self-explanatory.
Hopefully this should be my last "sulk" post, but the point I am trying to make is, most of the players posting on forums, especially past the initial boom of a new expansion, are players who have "settled down" into the game. Many perspectives and consequently, suggestions and discussions will be made from viewpoints of players rather content in the game.
Most players who did not care at all for the game would have long left by now and never settled into the forums in the first place. Players who tried, but got frustrated and decided this wasn't worth their time, would also have left by now.
PF is already pretty dead this weekend. Either most players have found statics and settled in, or have gotten all their gear and no longer raid savage at all.
Or perhaps people are smart enough to realize PF savage isn't worth their time, and not so stubborn as to try really hard to make this game work and try to love this game in the end.
SE will never understand why their game is not appealing to more players, of other games, of other infotainment and entertainment, despite trying to make anime commercials and a more generally appealing story. Because they are too focused on pleasing their dedicated customers. Which is not a bad thing per se, but in doing so, they risk disbalancing the game's overall structure to service specific requirements, and tunnel-vision in what they are trying to achieve until one day it's too late.
Expansive improvements, and other features which would have appealed to and serviced "less dedicated" players, ex. people with less flexible time schedules, who don't game this game as their main, and so on; will never come to exist nor be able to coexist with existing structures unless SE realizes the limitations of many of their designs, which in some "outsider" perspectives, can be even borderline unreasonable.
They need to also only think critically, of where the fatal bullet holes are, where players didn't even come back and remained silent in their views. As well as the logical key points of their game, what they themselves dictate as "endgame" and what makes the game sell the most, aka. the "engine of the plane". And truly improve these aspects beyond what is "corporate safe and neutral", so the game can actually stand up to some art, and earn respect, instead of having to pander for the favor of players.
Thank you for everyone's patience who read this.