Quote Originally Posted by Fiosha_Maureiba View Post
Short version: I'm against this unless the bulleted points in the long version are true.

Long(er) version: Oh my, this topic is picking up some heat. I guess it's time to throw in my two gil (one of which may have been stolen from Gath).

I would be strongly against a 16-person 4-hour long dungeon UNLESS the following were true:

* Located in Mor Dhana, perhaps near an aetherial gate (not a camp).
* Level 50+ requirement.
* Cannot switch class or job upon entry.
* Cannot change equipment once in dungeon except for Pack and Throwing slots.
* Enemies have a low chance to drop a chest key, these keys are required to open any chests after boss fights.
* Without a key, these chests are useless. To encourage farming of keys in the dungeon to maximize loot output.
* Keys disappear upon leaving dungeon.
* Speed run expectancy is four hours, the dungeon length allows for eight hours due to length. This factors in key farming.
* Items from the chests immediately enter the player's inventory. This will make players that have the items even more epic since they cannot buy or trade these items. This will encourage multiple runs as well to master the dungeon's contents.
* Chests have to have a chance of dropping Grade 6 Dark Matter or an equivalent amount of gil (no more than 5k). The Grade 6 DM is required to repair the dungeon drops and NPCs will not be able to repair the items being beyond their skill level.
* G6 DM is U/U, to encourage levelment (is that a word? it is now) of a Disciple of Hand or strong bonds between those who repair G6 equipment.
* Failure to complete the dungeon within the time limit, prematurely logging out, intentionally or otherwise, results in deleveling to the beginning of level 49.
* Cannot re-enter dungeon immediately as you need to be level 50.
* If you die on the final boss of the dungeon, your equipment is permanently destroyed via disintegration. The cutscene for this will be jaw-droppingly epic and you'll want to FRAPS and upload it at least once. (do not run in seasonal equipment unless you're filming the destruction of the reindeer costume party)

Conclusion:
This will encourage a playstyle that only the most dedicated and effective teams will be able to progress through the dungeon and be able to show off the accomplishment of completing these challenges with the heavy risk. Failure to complete the final boss will ensure that players will want to run Primal content and other dungeons for gear, use crafters to replenish their equipment, spiritbond parties to reget materia as well as level 49 relevel parties, meld items once more, revitalize the economy and the environment.
this prob should have been its own thread, also im against most of what you say and am not even sure if you are serious.