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  1. #21
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    They can give Verraise a 30s recast or something. They've shown they can add individual recast to spells. Blue Mage for example has Peculiar Light and Offguard, which are spells that have their own recasts.
    (0)

  2. #22
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    With SE’s limited resources I say they need to yes boost all range but pay specific attention to the caster role as it has the biggest disparity. It’s sad to know that they will most likely overlook RDM cause they are so out of touch with the game.

    RDM needs just as much attention as us SMNs cause we are all far too below BLM and honestly far too below in terms of magic damage dealers which are usually consistently high in what? every other MMO!

    But I foresee reworks to NIN and SMN, buffs to phys range and then a complete overlook of RDM which has been pretty far behind since SB
    (1)

  3. #23
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Exactly what i have been saying all along @ Aomine1992.
    Would not surprise if it is an exact repeat of Stormblood. Every job seen multiple changes before they even "looked" at Red Mage because apparently they think it has always been fine as it is.
    Smn may very well also follow every expansion and be more powerful then blm
    (1)

  4. #24
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aomine1992 View Post
    With SE’s limited resources I say they need to yes boost all range but pay specific attention to the caster role as it has the biggest disparity. It’s sad to know that they will most likely overlook RDM cause they are so out of touch with the game.

    RDM needs just as much attention as us SMNs cause we are all far too below BLM and honestly far too below in terms of magic damage dealers which are usually consistently high in what? every other MMO!

    But I foresee reworks to NIN and SMN, buffs to phys range and then a complete overlook of RDM which has been pretty far behind since SB
    The devs always seem to have a reason why BLM should have such high damage. Heavensward was because it was so immobile. But now between it's skills in that expansion, Stormblood, and Shadowbringers, if it has to, the job can 7 GCDs moving without losing a single cast, and for less intensive movement phases, it has Between the Lines and Aetherial Manipulation, which actually makes it probably the most mobile caster in the game... So now the excuse is that because black mage can't raise, it has to be massively above Summoner and Red Mage.

    Honestly to me, at this point it's starting to feel like an excuse for "the producer mains this job, so it must be powerful"

    Likely everyone things that red mage being second lowest DPS job in the game is fine, and nothing will happen in 5.1.... or really any patch.
    (0)

  5. #25
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    No comment on the specific changes proposed here but I agree Red Mage (and Summoner) need buffs. I don't particularly like the idea that Red Mage has always had to eat a huge DPS penalty just for having a Raise regardless of it being used, and I'm not really a fan of Summoner getting dragged down for it also. There's already two inherent Penalties for death, the 25-50% debuff that comes from Rez Sickness and the MP/Time that's burned getting them back on their feet. If the devs think that there needs to be more of a penalty on the RDM/SMN then fine, make casting Verraise/Resurrection give some kind of debuff too, but they shouldn't be penalized this much just for having the skills.
    (2)

  6. #26
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Maero View Post
    Exactly what i have been saying all along @ Aomine1992.
    Would not surprise if it is an exact repeat of Stormblood. Every job seen multiple changes before they even "looked" at Red Mage because apparently they think it has always been fine as it is.
    Smn may very well also follow every expansion and be more powerful then blm
    the summoner was stronger than the black mage at 4.1 only, after the summoner had a small serie of deserved nerf, but after the blm had a potency buff so the job was more balanced in any case better than today, and then they have not talked about potency buff for the Summoner 5.1, but small rework to make it less busy.

    but the summoner and the red mage need a dps buff because now the black mage is about 2k-2k6 of dps higher than the summoner and red mage.
    it is too much .
    (0)

  7. #27
    Player
    Asuras's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Asuras Blood
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 89
    I remember the simpler days when cloth/light armor dps did the most damage, leather/medium armor dps did less, and metal/heavy armor dps did the least. It went the opposite for squishiness. Of course, there were "hybrids" who could wear different kinds of armor and equip a larger variety of weapons; they could also heal, take a slight beating, and do some damage. They tended to scale pretty well with equipment and were usually the envy towards the end of an expansion life-cycle when everyone was maxed out; up until that point, they tended to just solo. The red mage certainly isn't that.

    Nowadays, the perception of where dps should stand depends on how many gimmicks a class has, how easy they are to play compared to others (whether it is in their rotation or encounter mechanics", how "needed" they may appear to be in this situation or that situation, and whether they are in this dps role or that dps role. Since SE will never clearly answer the question (because they are probably as confused about it as everyone - nothing was ever outlined or what was originally outlined was never adhered to), the speculation of who should do what and why just gets crazier and crazier.
    (1)

  8. #28
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,406
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Generally what SE needs to look at is buffing Jolt so it's not garbage when RNG doesn't want to cooperate, and Embolden. Reprise was a useful utility for burning gauge when you weren't allowed to Disengagement, but it could use a slight buff to make it equal to Disengagement. Though, Raise can honestly be removed from Casters in general. Why did we have it? Because SE wanted to keep the semblance of 'utility' in saving Healers MP for raises; but in reality, once people are good enough to not die, RDM's raid value drops like a rock, let alone is affected by raid composition because of Embolden.
    (1)

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