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  1. #1
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    In all honesty this will weed out the ones who played the game for a long period of time than those who just spammed Ifrit every 3 seconds with a capped character. Been playing almost 3 years and I have around 2500 Commendations. You'd be surprised how quick you can earn them just by doing content, helping out. I would have lots more but been busy crafting lately.
    (1)

  2. #2
    Player Omymy's Avatar
    Join Date
    Apr 2018
    Posts
    445
    Character
    Omy Song
    World
    Moogle
    Main Class
    Warrior Lv 100
    Do your work and you will have it.

    Be a toxic as****** and you will have to cry about it in the forums.
    (1)

  3. #3
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    As a full-time DPS who is continually frustrated by the lack of commends dps receive, there are a few things they need to change about the way commendations are handed out to make it more fair and consistent.

    1. Randomize the order of players on the commendation list. Right now it always goes Tanks>Healers>DPS, which is part of the (but not the only) reason people just blindly commend the tanks no matter what. It's like the game is telling you "commend the tank first, healer if you're the tank, and just say eff u to the dps who poured his heart out for you." Too many people just don't care and select the first name on the list and split.

    2. Allow people to commend those who have already left at the end of a duty, as has been mentioned a bunch already. Too many people are in such a ridiculous hurry to leave it really gets annoying when you WANT to commend a great player but all that's left are the terrible ones who are still hanging around like a bad odor.

    3. Require people to make a choice at the end of a dungeon. WAY WAY too many people leave without giving a commendation for no other reason than they want to save the literally 2 seconds it takes to throw one out. I can't think of anything more selfish than a person who thinks 2 seconds of their time is more important than giving the tiniest of consideration to the other 3-7 people in their group. Instead of making the commendation list a little box that pops up in the corner you have to manually switch to and open, make it a box that automatically pops up upon completion and must be closed out to leave. You cannot leave the duty until you select a player from the list or actually select the choice to not commend anyone. This way you can still choose to not commend anyone but you have to make that choice, instead of rushing out the door to "save time".
    (2)

  4. #4
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Espritduo View Post
    As a full-time DPS who is continually frustrated by the lack of commends dps receive, there are a few things they need to change about the way commendations are handed out to make it more fair and consistent.

    1. Randomize the order of players on the commendation list. Right now it always goes Tanks>Healers>DPS, which is part of the (but not the only) reason people just blindly commend the tanks no matter what. It's like the game is telling you "commend the tank first, healer if you're the tank, and just say eff u to the dps who poured his heart out for you." Too many people just don't care and select the first name on the list and split.

    2. Allow people to commend those who have already left at the end of a duty, as has been mentioned a bunch already. Too many people are in such a ridiculous hurry to leave it really gets annoying when you WANT to commend a great player but all that's left are the terrible ones who are still hanging around like a bad odor.

    3. Require people to make a choice at the end of a dungeon. WAY WAY too many people leave without giving a commendation for no other reason than they want to save the literally 2 seconds it takes to throw one out. I can't think of anything more selfish than a person who thinks 2 seconds of their time is more important than giving the tiniest of consideration to the other 3-7 people in their group. Instead of making the commendation list a little box that pops up in the corner you have to manually switch to and open, make it a box that automatically pops up upon completion and must be closed out to leave. You cannot leave the duty until you select a player from the list or actually select the choice to not commend anyone. This way you can still choose to not commend anyone but you have to make that choice, instead of rushing out the door to "save time".
    commendations are not participation rewards, a lot of times nobody deserves one.
    (2)

  5. #5
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I'm guilty of number 3 sometimes, but I don't think about it selfishly. I figure if I'm a half room away from it, that's plenty time to give me one and this includes the 0.5 seconds it takes to click yes to leave.

    What we need is to be able to comm more than 1. Too many times I've wanted to give all 3 one, and I get hung up on who to give that single one out to.
    (1)

  6. #6
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    I agree that being able to commend more than one person would be nice, but I feel that is very close to making the whole system pointless. When you're commending half the group, why even have a player-based commendation system at all? Just have the system give it out for participation (note: I don't endorse this idea at all). A way to apply a multiple-commend system might be to have the usual commend you give out at the end of every duty, and have a daily/weekly alotment of bonus commends you can choose to use on extra players beyond the usual one per run.
    (0)

  7. #7
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Could probably put a limit on how often you could do that. I donno, it just sucks knowing someone did well or stood out in some other way, and they leave with nothing.
    (0)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,248
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Removing commendations from guildhests would be an excellent start. It seems bizarre that they can carry the same weight as a high-level dungeon.

    Maybe we'll get something other than level 10 guildhests in the roulette for a change.
    (3)

  9. #9
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    The commendation system as it is isn't bad, there is barely anything what you can really do to change it. It will nice to allow to give commendation to somebody who already left the duty, though. Sometimes I want to commend a member but they leave like in very 1st second after kill.

    As for Mentorship system, in terms of commendations I think it should have separate system connected with Novice Network, where Sprout (and only Sprout) player can commend a Mentor they liked. The more likes Mentor has, the higher their grade. For what you can use grades and how to show that Mentor is high ranked is another story but at least it will somehow show that this Mentor is probably will help you since his grade is high. But this goes only to chat helps. The idea with separate commendations for Mentors in duty is good, too.
    (1)

  10. #10
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    391
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Barraind View Post
    Commendations as they are are dumb. Its a system that doesnt actually do what it should, because it prevents you from giving them to people who would have earned them.

    If I group with 2 of my friends and we run a 4man, the only person we can give them to is the more-likely-than-not deaf mute dps we're carrying through whatever we're in. Did they leave a good impression? Who cares, they're the only person who can be comm'd! Grats on your useless number +3'd because you got lucky in getting a pre-made who can ONLY comm you. Did I queue with 3 other people cause one of them needed help? Guess nobody can get a comm, even though by the definition of the comm system, it should have gone to 3 of us!

    I end up not giving them at times I want to, because if I'm on a level 80, its actually a detriment to me to give the 5th in a week on a level capped class, and that 5th falls during raids and tomestone farming days (the days I actually bother to do instances anymore, because the only thing i want from any dungeon is a couple orchestrion rolls and tomestones that I can cap in a day).


    Requiring 1500 for mentors is nonsense, and I'm going to start just comming anyone who mentions they need a few more to unlock the new mentor amount rather than anyone i think might possibly deserve it. And ill roll a dice if its more than 1 saying it.


    There are significantly MORE things I would expect of a 'Mentor' that are accomplished outside of a duty than things I would expect from them inside it, and those will NEVER be reflected in the system.
    Rolling my eyes because you automatically assume that just because said dps isn't in your group, you're carrying them. Come on dude.
    (11)

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