Quote Originally Posted by PyurBlue View Post
I don't really care for exclusivity. I don't find comparisons to reality relevant since in the real world we deal with limited resources while in game everyone could have everything if the devs wanted.

I feel like games should be designed around fun and I think it's best if players can experience the entirety of the game, if it interests them. Content should be its own reward, this makes the content itself more enjoyable because it's designed to be fun and it avoids enticing players who don't enjoy content to play said content. When people are drawn into something they don't enjoy they might try to change it at expense of people who do enjoy it.

In short playing for fun is fun while playing for rewards can potentially create problems and degrade quality.
I agree with everything but the statement "resources are unlimited in game and the devs could have it if they wanted" because resources are limited. To create those resources cost money IRL, so they have to prioritize stuff and still balance high payoff rewards for dedicated people. Everyone forgets to implement something as simple as instanced housing could cost upwards of 100-200k to implement. That's a shit ton of money. InB4 they profited from SHB, yes they did, and that money gets diverted to diversify their product line, you cant perpetually invest in one product that's like business 101.