No, we cannot and that's perfectly fine.
No, we cannot and that's perfectly fine.
No, we can and it's not fine. FFXIV's housing system is objectively garbage. The whole 'neighborhood' idea doesn't need to be destroyed, but nobody actually cares about it. Plus, instanced housing would (potentially) open up more interesting locales to have a house.
Only if they come with a significantly higher purchase cost for the plot and require a good amount of high-end crafter materials.
If that were true, we wouldn't be having so many players desperate to buy into the system. The wards would be empty like in the JP servers. The housing system is objectively good, that's why the housing plots are so desirable.
Umm, no. The housing system is garbage, and I'm saying that as a home owner. While words can't describe how excited and happy I was to have finally gotten a house of my own back in Stormblood the process of getting one was a rather stressful and miserable experience. I hated the FC-Only moratorium they implemented because I was worrying that there would be none left by the time it was finally lifted especially since it would be the only time in the whole expansion that they would add new wards.
I have friends who have all but given up on getting a house because of the awful the random timer system. You could spend hours upon hours camping and clicking a plot and lose it to someone who showed up two minutes ago.
If the housing system were actually good, we wouldn't have so many people begging for instanced housing or additional plots like this. If you have the gil, you should be able to buy a house and be done with it, plain and simple.
Instance housing could solve the housing issue. The only major and most glaring hurdle would be the hit on the instances servers. The amount of people that would be scrambling to get their home would make the Rhauban and Pipin ficasco look joke by comparison. Then there are the current players and FC's who have houses to consider the best course for those would be give them their instances so they dont have to fight the masses.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Could? Maybe. Would? Likely not. It takes a lot more development time to create an unique open area then it does to create an identical looking residential ward, that’s the reason why we only get new areas when expansions launch, it’s not a mater of housing wards taking up server resources.
Could? Maybe. Would? Likely not. It takes a lot more development time to create an unique open area then it does to create an identical looking residential ward, that’s the reason why we only get new areas when expansions launch, it’s not a mater of housing wards taking up server resources.
I reread my post and my point didn't come across the best. You are completely right that a design team needs to make more zones. I was originally thinking and didn't come across as more open world resources. So when say Balmung was full and locked and people wanted to be on a larger population world. Instead of the resources that housing wards use would they have been able to increase population size by increasing instances of zones that are already up. So Odin pops and shroud is full people doing stuff in the zone get bumped into next one. Or the commonly bad one seasonal events in Uldah become a giant lag mess, it is a good idea to wait a few days. But if you could just pop into instance Uldah 2 when first is full.
I will admit we are getting to that in a roundabout way, with world visit. But with out the drawback of wards a data center could just become one giant world. With zones filled with players or bots depending where you are haha.
As all things in life go its arbitrary management deadlines + people wont be patient enough to wait for the rework to happen + "the big rewrite is wrong always!" mentality. It's not really an SE thing as much as an inescapable aspect of software development.
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