Quote Originally Posted by Shougun View Post
I think you'd have killed the whole purpose of wards if you did that (neighborhood be dead in the vast majority of circumstances, more so than already).

I would be impressed they were able to do that, and I might think if this is literally the best you can do then so be it.. but if we could hypothtically gauge happyness as a value I'd only move slightly upwards and a lot of other feelings would increase some being negative.

Desire: Everyone can have a home, and that the feature set of housing increases greatly. Both of these are important to me.

The ward system prevents us from getting larger houses and larger yards, it prevents us from using certain objects and themes, it holds us back in our ability to place objects, the wards in my mind are shackles. It's an old video and Wildstar isn't the only game to do this, but this is and has been for a long time my end goal desire- I linked a fairly short "trailer" of that system: https://www.youtube.com/watch?v=M9Q8wS-TR84 .

I'll be impressed if you made 1:1 housing in via the ward system, but it's not what I wish for.
Okay so basically SE is damned if they do and damned if they don’t? Let’s say they switch to instance only for future housing to satisfy the people who are asking for that, but you’ll get an out cry for people who wanted a house to display in the current ward system. So what’s the solution that will make the most amount of people happy?