Quote Originally Posted by NaoTenbe View Post
It honestly feels like there's a lot more they COULD do, but that they're trying to hold onto older mechanics to satisfy some feeling of elitism.
There's still a lot here that feels back asswards.
Of this I agree partially, holding onto mechanics? Perhaps. But I'm not certain from elitism. We learned in a LiveLetter that they even struggle making account wide items--though that too could be considered not can't but won't considering individual item sales will net more profit--but let us say they are struggling, the game coding for as much that has changed is still deeply embedded in archaic systems, dating as far back as 1.x, when they didn't foresee success or boom. The game has changed, the population has exploded, and they no longer have the excuse of being at the bottom of SE's budget; it is time for a change.

Quote Originally Posted by NaoTenbe View Post
There's the 'can't leave the FC if you can't get your stuff out of your room but the FC has locked you out of the house' problem that was NEVER fixed.
This actually was patched in, even with permissions changed so long as you are a member you can no longer be barred access; you just can't leave items in storage when you part, my company recently tested this to be sure.
In addition, free company leaders can dismiss members and their items are held in storage and can be retrieved by housing attendants.

To your last bit, to explain:
To revitalize housing away from instances, FFXIV introduced the concept of 'neighborhoods' thinking the idea of people visiting one another across the way would be quite the novelty. On paper it sounds indulgent, however in practice across all regions the concept did not catch. It was brought up in later 3.x in a LiveLetter that loft size options could be the answer rather than introduce more wards..once. And hasn't been addressed since, even when pressed the topic is pivoted to another. I'd settle for such a solution if it meant a piece for all.