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  1. #21
    Player
    FirstnameLastname's Avatar
    Join Date
    Oct 2019
    Posts
    209
    Character
    Firstname' Lastname'
    World
    Twintania
    Main Class
    Warrior Lv 80
    "A permadeath mechanic would make the fight more interesting and/or challenging"

    Sorry to burst your bubble, but in reality that would only lead to people resetting a fight faster and thus, making learning runs for late-comers and newer players a metric ton more annoying. You already get the occasional "GUYS I MESSED UP MY ROTATION EVERY1 RESET" MNK that yeets himself off a ledge if he misclicks once and thats already a hassle to deal with.
    (3)

  2. #22
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by FirstnameLastname View Post
    "A permadeath mechanic would make the fight more interesting and/or challenging"

    Sorry to burst your bubble, but in reality that would only lead to people resetting a fight faster and thus, making learning runs for late-comers and newer players a metric ton more annoying. You already get the occasional "GUYS I MESSED UP MY ROTATION EVERY1 RESET" MNK that yeets himself off a ledge if he misclicks once and thats already a hassle to deal with.
    Oh god you bursted my bubble noooo.
    (0)

  3. #23
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Samsta View Post
    Oh god you bursted my bubble noooo.
    I mean he's right. It does lead to players essentially jumping and trolling a lot more frequently. And with the addition of Rescue to healers, this could create a small subset of players who troll by rescuing off the ledge just to shut people up who they don't like or to reset pulls because they took both healers out or something. If rescue wasn't a thing when you suggested this I'd have agreed.

    That being said, it's also artificial difficulty. It's not making new and interesting mechanics, it's just removing options from normal fights just to make things more difficult for progression through the fight and learning the fight. Example: Instead of raising to learn mechanics in a fight like say, Titania, you have people just watching mechanics going off instead of actually getting back up and continuing to learn them, making progression in fights a lot longer just because of some artificial "You can't get back up" mechanic.

    EDIT: Also, this is a pain in the ass in fights like Sephirot where a certain # of people are selected for a mechanics, so that when one person is pushed off you might as well wipe because you can't get them back up in time.

    Permanent death is a neat idea, but as we learned with Sephirot it lead to a fight that was a lot more difficult than it actually was just because people were dying for stupid reasons and not learning later parts of the fight because they couldn't be raised. If Sephirot were designed the way Sophia was with the ability to raise after dying, the savage versions of the two would have been equal in difficulty and time to prog. At least, that's my pov.
    (0)
    Last edited by LauraAdalena; 10-24-2019 at 05:45 AM.

  4. #24
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Id like to see more fights where we arent fighting on a magic platform in space we can fall off of.
    (5)

  5. #25
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I'd like to see the exact opposite, actually. More fights without stupid "ring-out" death mechanics at all. This is a FF game, not Smash Bros.
    (6)

  6. #26
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Samsta View Post
    In titan, when a player falls he is permanently dead. This is the only fight in the game if I remember correctly that does this, every other fight when player falls from the platform they are brought back after a delay so they can be resurrected.

    Do you think this kind of punishment is good? Would you like to see it more? As combat resurrecting is really easy and common in this game it's pretty harsh and I would actually like to see this being brought back in a savage fight, where it would obviously affect the difficulty of other mechanics.

    One negative thing is that one player is pretty much excluded from the fight if he falls, but realistically if you fall at any other point than the last 30% of the fight you are probably gonna wipe it anyways due to enrage. I would like this to be taken into consideration in some savage fight since it's pretty unique and we haven't seen it since titan.
    No, none at all. It's a cheap mechanic. One hit kills I'm fine with since those can be recovered from, but insta kill you fall and can't get up just feels like it exists to stall and pad out a fight. If at anytime the wrong person or person's fall. It's pretty much a wipe.
    (0)

  7. #27
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    How about this?

    You die, the boss eats your corpse the moment it comes within arms reach of your body.

    Unfortunately, you cannot target the inside of the boss's stomach without being in there yourself. Therefore, no raise for you.

    Perma-death achieved by means other than falling off the platform.
    (0)

  8. #28
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    It would depend on when it would occur, the rate at which it occurs and of course how.

    When I look at Titan vs Levia, one fight seems to "justify" the perma death while the other just seems to rub salt in wounds. Just with a quick look, Levia's perma death attacks are simultenously the end of a phase going onto another. It's so telling that a player dying to it feels justified.

    Titan, ontop of every attacks, seems to actively try doing this at repeated intervals, sometimes even overlapping the perma death mechs with other mechs. That's a terrible use of the perma death.

    So for me, I would welcome perma death if it was executed in the same manner as Levia: It has to be telling, it has to give you time and it has to be limited to warrant the perma death.
    (1)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #29
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    I'm torn as I would love more instant kill mechs in boss fights. Like all of em. Even dungeon bosses I feel need intant death mechs. But I know how people would react and it'll just lead to people cheesing things more. This is why I can't agree to making the game harder, because people/players always look for the easyist way possible to do something. So any kind of instant death will never fly now days.
    (0)

  10. #30
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Since I'm someone who dislikes carrying people, this naturally makes me against perma-death mechanics as seen in certain old Extreme Trials.
    If it's still possible to clear a fight despite someone being gone for most of it (fallen off early), I'm only going to think that that one person doesn't deserve the clear at all because they didn't do anything and likely learned nothing... and I'll only dislike them more if they got the rare mount.

    And if one person permanently gone means the entire run is impossible to clear, then it's punishing everyone else as well and therefore unfair on those who did everything right.
    (4)
    Last edited by Nestama; 10-24-2019 at 08:39 AM.

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