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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74

    PVP game mode needs rewards to make it alive once again.

    I hope it is clear for devs now that pvp game mode needs better and nicer rewards in order to make it appealing for people to play it.

    Ever since the event came out with moogle tomestones pvp queue times got massively shorter comparing to what it used to be.

    So maybe its time to push it even further, why not make pvp another way of gearing up the character, where with wolf marks we will be able to buy 460 ilvl items with slightly alternated look?
    It will be a big step forward for those who are not into savage raiding, so next to the tomestones capping there would be something else to do in a week that will allow them to upgrade the gear.
    We need better rewards for pvp or it will stay ded after event run out.
    (7)

  2. #2
    Player
    Moonfish's Avatar
    Join Date
    Mar 2016
    Posts
    496
    Character
    Autumn Stardust
    World
    Malboro
    Main Class
    Sage Lv 100
    Frontlines is already filled with afkers and people who don’t care about winning because they get their moogle tomes no matter what. I don’t think PVP-focused people want PVE-focused people in there anymore.
    (16)

  3. #3
    Player
    Chrisnetika's Avatar
    Join Date
    Mar 2019
    Posts
    48
    Character
    Mia Sjasarish
    World
    Alpha
    Main Class
    Alchemist Lv 90
    well it a good then then that "pvp focused people" do not have a choice if "pve focused people" can enter pvp or not, God forbid non harcore pvp players wanna do some pvp.. i mean afterall it is part of the game and subscription... am i right.. am i right?
    (4)

  4. #4
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Moonfish View Post
    Frontlines is already filled with afkers and people who don’t care about winning because they get their moogle tomes no matter what. I don’t think PVP-focused people want PVE-focused people in there anymore.
    You don't pay my sub.
    (6)

  5. #5
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Moonfish View Post
    Frontlines is already filled with afkers and people who don’t care about winning because they get their moogle tomes no matter what. I don’t think PVP-focused people want PVE-focused people in there anymore.
    Frontlines isn't really the premier PVP mode out of what's available, and is naturally an imbalanced mess just on the basis that you have 3 large teams of randoms competing against each other. You'd have more of an argument with Feast, but not a lot of people I know farming tomes chose to do Feast unless they already had a passing interest in it.

    Reasons to actually play PVP more often, and increase the general population of the gamemodes, so that there's more people willing to try it and perhaps stick with it if they like it is still a better outcome than: "We can't give anyone anything because what if they afk." At that point may as well just shut down the game, since there'll always be people looking for the road of least resistance to get something they want.

    I don't really think Savage gear is the answer, but in general I'd play PvP more if it felt more rewarding for the investment of time.
    (0)

  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I've always felt that PvP could benefit from something that tracks individual contribution. Keep the PvP-centric rewards, the xp and wolf marks, based on whether your team wins, but things like tomestones should take into account how much you personally did. Point being if both sides fight hard, they both get tomestones and/or xp like they would if they'd put that effort into a dungeon, but someone just idling the whole match shouldn't get anything.
    (8)

  7. #7
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Moonfish View Post
    Frontlines is already filled with afkers and people who don’t care about winning because they get their moogle tomes no matter what. I don’t think PVP-focused people want PVE-focused people in there anymore.
    You know, you actually used to be able to gear up your PvE classes using PvP gear (sort of) , back in HW I think, and there really wasn't that many afkers back then.


    They could at least release another set of glamour items, like they did in SB.
    (1)

  8. #8
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by NessaWyvern View Post
    You know, you actually used to be able to gear up your PvE classes using PvP gear (sort of) , back in HW I think, and there really wasn't that many afkers back then.


    They could at least release another set of glamour items, like they did in SB.
    Well, while you could gear up jobs with the Garo gear, the ilvl of the Garo gear was considerably lower than the current ilvl of the time. (dropped in patch 3.5 when the ilvl was 270, Garo stuff was i235.)
    I'd also say there wasn't as many afkers since the Garo event stuff actively required to win the content (All three mounts require wins in their respective content, winning got you more wolf marks which got you the glamour/titles faster, etc.), whereas right now you can afk through an entire match and earn 5 moogle tomes no matter what.

    Based on OP's description, they're wanting PVP to take a more active role in the current progression of our characters rather than giving the gear a weaker ilvl so it doesn't interfere with progression, which I severely disagree with, not to mention would require a large re-balancing of PVP currency to maintain parity with the locked weekly tomes of PVE. But beyond that, introducing PVP as a means to get current ilvl gear would turn it from an enjoyable side activity to forced busywork, attract a large amount of players who are only in PVP to get their currency and get out quickly instead of actually playing the content, or straight up disadvantages any player who has zero interest in all things PVP.

    Not to mention Square would have to make everything more expensive, since their current weekly tomes is meant to control the rate at which players can earn 460 gear. Having two weekly currencies would double the rate of gear aquisition, so Square would have to then make everything more expensive to slide the rate of gear aquisition back to where they want it to be.

    I'd advocate for PVP getting more minions, mounts and glamours (heck, even lower ilvl pieces that aren't infringing on tier progression like how Garo was.) that aren't locked behind Feast or achievement conditions, but PVP shouldn't be entrenching on current tier progression. It's a can of worms for the devs to open and can super quickly backfire on them.
    (3)
    Last edited by MariaArvana; 10-23-2019 at 09:21 AM.

  9. #9
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Chrisnetika View Post
    well it a good then then that "pvp focused people" do not have a choice if "pve focused people" can enter pvp or not, God forbid non harcore pvp players wanna do some pvp.. i mean afterall it is part of the game and subscription... am i right.. am i right?
    If youre gonna stand around and leech and feed without even trying you dont belong in the match. No one minds if people arent the greatest at pvp so long as they try instead of running into a wall afk the whole time.
    (12)

  10. #10
    Player
    Moonfish's Avatar
    Join Date
    Mar 2016
    Posts
    496
    Character
    Autumn Stardust
    World
    Malboro
    Main Class
    Sage Lv 100
    Quote Originally Posted by Chrisnetika View Post
    well it a good then then that "pvp focused people" do not have a choice if "pve focused people" can enter pvp or not, God forbid non harcore pvp players wanna do some pvp.. i mean afterall it is part of the game and subscription... am i right.. am i right?
    All I’m saying is that SE shouldn’t give afkers more incentive to ruin the enjoyment of PVPers. It’s frustrating af to get matched with people not even trying and I don’t even like PVP, but when I’m in there I am there to play and to try to win. Having a team full of people not playing to win sucks and they shouldn’t be in PVP at all. If SE adds a way to gear PVE through afking in frontlines it will only get worse.
    (9)

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