I think they need to disable commendations in guildhests so we can actually get something that is not "Under the Armour" for the twenty thousandth time.
I've decided I'm not giving out commendations there.






I think they need to disable commendations in guildhests so we can actually get something that is not "Under the Armour" for the twenty thousandth time.
I've decided I'm not giving out commendations there.



I had 1500 comms back in ARR and 1500 dungeons. I think should be changed to 3000 comms. Just main a tank or healer and get that many in no time. Both those jobs get about 95% of all the comms.



Playtime is what you need to be a mentor. Why should one be a mentor if put hardly any effort into it. Ones that haven't played for years should not be mentors. Ones that have spent years playing and put in tons of effort should be ones that's mentors. As a healer can get 1500 comms in about 3 months playing. If been here since ARR or even HW should already have than many and more. When look at my play time compared to amount comms I have. Means every hour got at least 5 comms it average out to. 80% comms I have got from playing as a dps.
Last edited by hynaku; 10-20-2019 at 05:35 AM.
I made this character in January (switched from my main to play with my partner) and already have 1200 commendations. I don't play everyday and i dont necessarily run duty finder every time i do play. Theyre really easy to come by. If yoh dont have a lot after years and years of playing the same character, you may not be mentor material.
Its not all about knowing every bit about the game. A mentor should also have a good disposition, which to a limited degree a high number of commendations may indicate.
Also if youre already a mentor youre not losing access to NN. Just the roulette.

The change is for the better. It has always been too easy to be a mentor. I would even suspect that there will be a futher revisions made perhaps in the future for 7.x
Since FFXIV typically runs on history, (and if memory serves) mentors were brought in 3.1, current changes made for 5.1 so maybe next revision is 7.1
Please explain why it should be hard in the first place? It's intent is not to be a challenge like a raid. You're supposed to be a symbol of guidance and assist new players with questions, be helpful when needed in dungeons and- another reason I wish it was a watering can, be someone a player can look to and know "Oh, I can ask them about how crafting works since I don't quite get it from Active Help."The change is for the better. It has always been too easy to be a mentor. I would even suspect that there will be a futher revisions made perhaps in the future for 7.x
Since FFXIV typically runs on history, (and if memory serves) mentors were brought in 3.1, current changes made for 5.1 so maybe next revision is 7.1
When somone PUGs an EX trial, even if the mentor does not know everything because old fight, they should at least know "don't stand in the orange/purple/spoopy circle."
"Dont stand in the circles." Isnt going to help anyone in something like Ramuh, Sephirot, Zurvan, Sophia, Tsukuyomi, Shinryu, Innocence, etc, you get the point.Please explain why it should be hard in the first place? It's intent is not to be a challenge like a raid. You're supposed to be a symbol of guidance and assist new players with questions, be helpful when needed in dungeons and- another reason I wish it was a watering can, be someone a player can look to and know "Oh, I can ask them about how crafting works since I don't quite get it from Active Help."
When somone PUGs an EX trial, even if the mentor does not know everything because old fight, they should at least know "don't stand in the orange/purple/spoopy circle."
It should be "hard" (not that the new requirements are hard) because not every joe is really what i would call a "good representation of the community,"
I'm ok with this change, as there's a lot of PvE content and 300 comms is way too few for one to be proficient in them all. PvE mentor is quite specialized and demanding to know all the content optimally, and 1500 is the next natural threshold in the achievement tree, so it's not an arbitrary amount.
But it also means from now on when I see someone put on PvE mentor, I expect them to fully know their stuff. In whatever content I'm in.
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