Quote Originally Posted by Rilifane View Post
I'm mainly talking about max level here as all classes have skills that become less useful if not downright obsolete.
Name one other skill that becomes rotationally worthless without being outright upgraded (e.g. Straight Shot) or complemented (e.g. Kaiten as used on combo finishers)?

No one else just leaves rotational items there, in a far worse relative place than at level 50, as joke traps for players.

Quote Originally Posted by Archwizard View Post
One other thing I failed to point out as a flaw with your design: We don't just go straight into using half-cast Freezes to transition until we get Aspect Mastery. Before that point we have to Transpose after Flare, which goes back to "you just gave Freeze a 4-second cast time in UI phase".
Also, this. Could we please stop designing solely around max level to the detriment of the leveling experience?