Quote Originally Posted by Archwizard View Post
Fair 'nuff, though for a lot of people like myself it means having Swift/Triplecast for things other than Fire 1.



They could always shave a couple tenths of a second off Fire 4. /shrug

But to be clear, the extended GCD wasn't a serious suggestion. Mostly.



And yet, improving our mobility is still one of the biggest considerations for our advancements, particularly this expansion -- Umbral Soul, Xenoglossy, improved Sharpcast, and so on.
And it's arguably a little bit too good as is.

For instance, I did not want Umbral Soul. It just reminded me of even more irritating Meditation spam (soon replaced with the even more similar Form Shift spam). Nor did I want Aspect Mastery; I'd have much preferred to simple take Umbral Ice ticks off the server tick, making them feel smooth and consistent -- rather than effectively axing the mechanic outright. Instead, the devs again chose to invalidate their own past mechanics rather than simply fixing them, which in turn made certain other skills even more deeply traps (Fire II, Blizzard I, Blizzard II) rather than, again, fixing them.

Personally, all I want to see, aside from the above Umbral Ice fix, is for stacks to work in a less awkward manner. Rather than having 25/50/75% MP cost reduction, 5/10/15% damage decrease, and 0/0/50% cast speed increase on element-crossover atop a 40/60/80% damage increase in AF, why not just have each go 20/40/60 -- 20% per stack? You could increase Ice spell potency to mirror the increased Fire spell potencies as you compensate for the lost 20% and you'd just generally smooth gameplay in a way that does not outright remove past nuances of play for any and all levels.