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  1. #14
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by carraway View Post
    Yeah, basically. I would definitely appreciate a gradated reward system that weighs the top-end of accomplishment more heavily.

    I did some fuzzy napkin math the other day. Considering how few pieces of DL we have versus how many 5-chest clears we've done, the drop rate is especially abysmal -- in the neighborhood now of 0.025%, counting total DL vs total chests. Working hard towards that end goal of getting X, Y, or Z piece of Darklight feels like digging through the lightning sand in the fire swamp.
    Just the reference at the end, yes, that movie was great ...

    Points certainly do guarantee a reward, a mixed system can work also. I'm going to make 2 FFXI references here.

    First: Dyna the endless death grind for currency that it was. There were little drops from everything, but it wasn't about the first form of a drop, it was all about the upgrade, well weapons-wise armor eh. You wanted the endless grind and to say "Look at me. I got my xxx." good on, but anyone can get the base form (hopefully something that is worth using just not the best thing going).

    Second: Assault, not just Nyzul, but all of it, with it's point system, but the real rewards, the reason to go back were the drops on every 10th floor, and weapons dropped from NMs that you almost never actually had to kill, again, MOST of the rewards are random drops from NMs and Sub/Bosses.

    --------
    Do the points make it feel like "work" so I can buy things?
    Maybe a little, but hey that gil stuff I get for doing things, a payment for services rendered, a form of currency given for completing a job(quest), these duties that I enter these dungeons for are a service being rendered so when I complete them...
    Wait I've been doing "work" since I finished creating my first char, so I could buy shiny new toys.
    Knocking points systems cause it turns it into work is easily the worst argument I've ever seen.

    Which is not to say anyone is knocking points systems.
    (1)
    Last edited by Enfarious; 04-19-2012 at 08:36 PM.

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