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  1. #1
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Raikki View Post
    I really don't think you understand the situation in the slightest. A points system would remove the "lovely feeling":
    "Well there goes 10 hours of my life for nothing... again."
    and replace it with:
    "I've almost got enough points for ______, I can't wait!"

    Of course, you can spin your made up thoughts about content any way you want, but I think this version more accurately reflects reality.
    Yeah, basically. I would definitely appreciate a gradated reward system that weighs the top-end of accomplishment more heavily.

    I did some fuzzy napkin math the other day. Considering how few pieces of DL we have versus how many 5-chest clears we've done, the drop rate is especially abysmal -- in the neighborhood now of 2.5%, counting total DL vs total chests. Working hard towards that end goal of getting X, Y, or Z piece of Darklight feels like digging through the lightning sand in the fire swamp.
    (4)
    Last edited by carraway; 04-20-2012 at 12:12 PM.

  2. #2
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by carraway View Post
    Yeah, basically. I would definitely appreciate a gradated reward system that weighs the top-end of accomplishment more heavily.

    I did some fuzzy napkin math the other day. Considering how few pieces of DL we have versus how many 5-chest clears we've done, the drop rate is especially abysmal -- in the neighborhood now of 0.025%, counting total DL vs total chests. Working hard towards that end goal of getting X, Y, or Z piece of Darklight feels like digging through the lightning sand in the fire swamp.
    0.025%? Shit, you guys have terrible luck, or thats a typo. Really hoping thats a typo. 0.025% means you've gotten 1 drop out of 4000 chests (or 800 5-chest runs).
    (1)

  3. #3
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Sigmakan View Post
    0.025%? Shit, you guys have terrible luck, or thats a typo. Really hoping thats a typo. 0.025% means you've gotten 1 drop out of 4000 chests (or 800 5-chest runs).
    Oh shit, haha. I did say it was fuzzy napkin math and I really meant it. Fixed to 2.5%.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by carraway View Post
    Yeah, basically. I would definitely appreciate a gradated reward system that weighs the top-end of accomplishment more heavily.

    I did some fuzzy napkin math the other day. Considering how few pieces of DL we have versus how many 5-chest clears we've done, the drop rate is especially abysmal -- in the neighborhood now of 2.5%, counting total DL vs total chests. Working hard towards that end goal of getting X, Y, or Z piece of Darklight feels like digging through the lightning sand in the fire swamp.

    We still haven't had a body piece drop for us yet. (No eyepatch either) Easily over 500 kills with the majority being speed runs. No one has completed a set of DL yet and most are still waiting for their 1st/2nd piece to drop.

    Nobody wants to do AV/CC anymore because we just all view it as wasting our time.
    (1)