That's not how math works. The hardcore will get the same relative gear advantage in both systems. Having said that, a moderate amount of randomness in certain things probably does make the game more appealing.Also, a point or token system would affect greatly the casual player. Of which, there are many on our game.
If we did have a point system, it works out nice for the person who plays 4-8 hours a day. But the players who can only manage maybe 8-10 a week would lose out. Some amount of points that takes you a month to gather would take obviously a lot longer for them...but if you leave it as a random drop, they have a chance every time. Just like everyone else.
Chance is a game's equalizer and draw. Removing it for a foregone conclusion that causes a hierarchy of players, seems a bit counter-intuitive.
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