Quote Originally Posted by Jinko View Post
I'd be ok with 24 hour resets, its what I was used to in WoW, of course for SE to do this they would need more content probably, 24 hour resets in 2.0 would be good IMO.

But lets be clear that it would only lock you out if you completed the dungeon.
Without changing droprates this would certainly keep people playing, if they had the patience.
Imagine a static getting on avg. 1 drop every 100 runs, 8ppl want 5items @100runs/item @1run/day = 4000days/365 = > 10 years to complete, that'd be a way to keep em on the line for a bit.