Quote Originally Posted by Zenaku View Post
If they allow you to get it so easy then people would get bored don't you understand this?

Oh look i got all gear within 1month ok guys i'm going to stop playing to next patch see you then then all your member who still need items can't get it because the first party got it and most people wont really help others when they got there full set.
That's one extreme that leads to boredom, the other being that with a 0.0001% chance of getting a single piece and only having that one chance per run gets frustrating to the point of wanting to just not bother.
Balance: 1 hr run, mobs with increased deffuculty @0.1%(1 in 1000) drop rate, added NMs @1.0%(1 in 100) drop rate, Boss @5%(1 in 20).
No balance A: 1hr to run, no farming, one boss drops 1 item @0.01%(1 in 10000 chance of one "item" for 8 ppl to get full gear could take up to 8*5*10000=400,000 runs);
No balance B: 1hr to run, farming weak mobs @10% drop rate, added NMs @50% drop rate, Boss @90%;

Got to find the balance, keep players in a place where they "know" they can get a drop if they take a little extra time.
The SR5C idea is just stupid, and anyone that argues that content is too short should agree that "get it done as fast as possible" mechanics don't make things take more time, and is it really that interesting to speed run through everything?
There's gotta be some activities people enjoy taking a little more time on, sex for instance ...