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  1. #31
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Asiaine View Post
    It would also mean it would be months before people could learn a strategy that works.
    It would also 'encourage' specific classes only (as there would be less opportunities to figure out other strategies).
    It would also discourage pick up groups and inexperienced players:

    If you can only try it once every 24 hours, you are going to go ONLY with the people you know and trust and ONLY in that specific job combination.

    This could affect the fun for others ; ;
    It wouldn't be month before a strategy were discovered, I would say a week or so. Most of the new dungeons had people beating the bosses after only a few tries. This would make content last longer as well. Maybe instead also of only 1 attempt per day there could be a limited numbers of attempts and a limited number of wins.

    The current system already affects the fun for a lot of people as it is. I know some very skilled players that are unable to grind out hours of dungeons per night due to having to take care of their children or work or school. Being able to only do a few runs a night and having it be likely that you will not get a drop is very discouraging for a lot. The current system of playing your luck on drops is pretty awful in my opinion. Yes, I know Darklight gear is supposed to be the "Oh wow look at that gear that guy is wearing!" gear, but people have been complaining about the grind of primals since their release. The fact that SE continued this grind is pretty absurd.

    By restricting the number of runs a group can do this will make content last longer which will in turn make it so the content will start to stack up over the time it takes for patches to come out providing a reasonable schedule of events a well organized linkshell can do in a night. I hope SE fixes current content by implementing this or adding future content with similar aspects to this. Personally, my favorite content is the content where one has to complete instances as a prerequisite for higher tiered instances. Much like limbus in FFXI.
    (3)
    http://mercsxiv.enjin.com/home

  2. #32
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I'm not so sure about being able to figure out a good strategy after a few tries (unless you are locked out ONLY after a complete win.. but then people might die prematurely just to farm the early chests?).

    Also there is the sad fact that if you are not part of the 'ingroup' it is going to be hard to go on a 'full run', as they will favour those they know over those they do not, as they can do one full run per day (and that is all).

    I do find it cute what you say:

    unable to grind out hours of dungeons per night due to having to take care of their children or work or school

    It is like; I want to grind hours in dungeons, but I have these children I have to take care of.. *groan* ^^:;;

    Anyways.. I understand by restricting you are not allowing the adventurers to harm themselves by spending their lives in the dungeons. But I subscribe to the philosophy of allowing people to make choices for themselves.. There will be those who kill their own fun. There will be those who understand moderation.

    What *MAY* be possible is a 'leve' type system. High enough that it won't be an issue to most people, but low enough that it will protect people from themselves if they become to obsessive over it. So, for example, rather than 1 per day, limited to 8 dungeon runs (across all of eorzea) per day.

    I am limited by the fact that I get bored and choose to go do something else for a while ^^;;

    But, back on topic:
    Everything is fine here. If they change it, it is fine too. If they do not change it. That is fine too. There are far more important things to focus on.. Like more Hilidbrand quests!
    (1)

  3. #33
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I saw the word "token," and my immediate thought was it a deserved a "Nooooooooooooooooooooooo."
    What has the community done to me?
    (1)

  4. #34
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Howdy!

    I checked with the development team about their plans for Darklight equipment.

    They do not have any plans of increasing the difficulty in exchange for a higher drop rate. Also, since Darklight equipment is one of the strongest of all the currently obtainable gear, a proper drop rate was established with this in mind, and as such we have no plans of changing the current drop rate. However, after monitoring conditions for a while and based on the feedback we receive we will look into possible adjustments for the future.
    (66)
    Devin "Camate" Casadey - Community Team

  5. #35
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    This madness needs to stop. Isn't enough that you hardly have to put in any effort to get AF? It's sought after because it is rare.. deal with it suck it up and try again! Or god forbid you try for some double melds. Good gear does not make better players....
    (29)

  6. #36
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Camate View Post
    Howdy!

    I checked with the development team about their plans for Darklight equipment.

    They do not have any plans of increasing the difficulty in exchange for a higher drop rate. Also, since Darklight equipment is one of the strongest of all the currently obtainable gear, a proper drop rate was established with this in mind, and as such we have no plans of changing the current drop rate. However, after monitoring conditions for a while and based on the feedback we receive we will look into possible adjustments for the future.
    THANK YOU THANK YOU THANK YOU!

    This stuff needs to stay very rare, otherwise there's no accomplishment in obtaining it and everyone will have full darklight sets within a month. This keeps these dungeons relevant longer, so people will still be running these in later patches so they can get darklight gear.

    I don't want stuff handed to me, I want to have to work for it.
    (26)

  7. #37
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Raikki View Post
    There's no way we can keep people excited to raid every night for the next few months when there is a high probability that an entire night of full 5 chest clears will yield 0 good drops for anyone. Higher drop rates or a token system that lets us make steady progress would go a long way in keeping us motivated to run this content for longer.

    While I understand the need to prevent people from being done with the content too fast and losing interest, the current system will instead make people lose interest long before they get the drops. I hope that 1.21a will address this, and I hope that future loot is handled better. Gear rewards should not be about "getting lucky", or players will feel cheated for their efforts.
    Idk I agree with this. I haven't gotten a single drop ...ok sorry let me rephrase that, I have ONLY gotten one token from Ifrit otherwise all else is a bust. I'm really only interested in doing Moogle because I should but really don't want to because the drop rate is ALSO atrocious. And I've done close to 100 runs on Ifrit. So a SMALL adjustment or another idea to alleviate the pain would be great.

    Edit: No I don't want it handed to me either just a little love occasionally and even if it's not DL gear but something else nice and USEFUL that would be great as well.
    (1)

  8. #38
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by RoosterAgathos View Post
    This madness needs to stop. Isn't enough that you hardly have to put in any effort to get AF? It's sought after because it is rare.. deal with it suck it up and try again! Or god forbid you try for some double melds. Good gear does not make better players....

    Well I actually do have double melded gear for some things and yeah the AF was a bit of a joke and due to it's ease was almost a PITA to do but we aren't talking about AF now are we? Nope better gear doesn't make you a better player either ... amazing input btw.
    (2)

  9. #39
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RoosterAgathos View Post
    It's sought after because it is rare.. deal with it suck it up and try again!
    We are trying again, and again, and again, and again, and again, and again... Our current streak is well over 200 boss chests opened with no drop. If this were just 1 drop, like a Defending Ring, that may be fine. But it's not. It's 31 drops (assuming unrealistic perfect drop efficiency) to get 1 set per person for an 8 person raiding group (also unrealistic, since almost all of us use more than 8 in total).

    There's a limit to how many fruitless farm clears of this content people are going to be willing to do. It isn't reasonable to ask people to clear a dungeon they've already mastered hundreds upon hundreds of times. No game does that except this one. I and anyone else complaining are more than willing to put in much effort, as we already do, but there needs to be slightly more reward to keep people's interest long term. Not hand outs, just put the carrot on a slightly shorter stick so we can actually see it.
    (7)

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Quote Originally Posted by Sol_Aureus View Post
    THANK YOU THANK YOU THANK YOU!

    This stuff needs to stay very rare, otherwise there's no accomplishment in obtaining it and everyone will have full darklight sets within a month. This keeps these dungeons relevant longer, so people will still be running these in later patches so they can get darklight gear.

    I don't want stuff handed to me, I want to have to work for it.
    Agreed, glad a dev posted this officially.
    (5)

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