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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Raikki View Post
    There's no way we can keep people excited to raid every night for the next few months when there is a high probability that an entire night of full 5 chest clears will yield 0 good drops for anyone. Higher drop rates or a token system that lets us make steady progress would go a long way in keeping us motivated to run this content for longer.

    While I understand the need to prevent people from being done with the content too fast and losing interest, the current system will instead make people lose interest long before they get the drops. I hope that 1.21a will address this, and I hope that future loot is handled better. Gear rewards should not be about "getting lucky", or players will feel cheated for their efforts.
    Some may not agree with the facts of this or your opinion about it but I do fully 100%. Well all except the tokens drop, I would like to see some form of consistency instead of it being 100% random though. When you spend several hours every night doing something with you LS and noone gets a single piece of new DL gear. It tends to make some desire it more but I would likely say for most it makes you not want to even bother with it anymore.
    (1)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    The more you want it, the less it will drop. That's my motto on rare items. So the less I give a "fudge" about an item, the better chance it will drop.
    (4)

  3. #3
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    I'm on the fence, but I'm leaning more toward leave the drop rate as a tough thing. As was previously said, maybe not everyone is meant to have everything. Maybe not everyone is meant to have everything "right now". I'll never have half the stuff I want in this game and that's just the way it is, despite my best efforts.

    That being said...

    You know I really liked the Assault and Nyzul Isle system in FFXI.

    Assault you save up points and buy what you want. No random tokens taking up inventory space. No terrible drop rates. Just do a run, save your points, and buy your cool stuff.

    Nyzul still had to deal with the drop rates, but at least you were working on multiple things at once. (Flooring up, Getting drops off bosses, looking for your mystic weapons off NMs, and the off-chance that a ??? drop off an NM would turn into something cool.)

    We need more of this kind of content. Where you can do multiple things at once in the same dungeon or you just get points to buy stuff from the companies for special currency obtainable thru content.
    (4)

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Why not just make really hard content that's not exploitable by certain class stacking, and have a higher drop rate for completing it?
    (1)

  5. #5
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DeadRiser View Post
    Why not just make really hard content that's not exploitable by certain class stacking, and have a higher drop rate for completing it?
    Sounds good on paper.
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    How long was Faf/Ada/Behemoth out and still people thought their drops were rare? After 5 years someone in a Hauberk was still considered pro/lucky etc etc. I think SE finally wanted to make content that wasnt outdated before the next patch was out. SE is doing their thing just fine, you want tokens go play WOW.

    I played FF11 casually for about 5 years and I never got a Hauberk so meh...

    Not even talking about Defending Ring...which was a 1% chance WEEKLY if you got claim, I've only remember seeing 1-2 people ever wearing it. Now thats some rare loot.
    (2)
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  7. #7
    Player
    Rollan's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    24
    Character
    Rollan Kyojin
    World
    Sargatanas
    Main Class
    Blacksmith Lv 50
    QQ!!!!!!!!!!!!!11111111111111111111

    Enjoy your game like a real man.
    Not like a sick greedy fuck.
    (2)

  8. #8
    Player
    Leigh's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Leigh Fair
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Darklight should be kept the way it is, for the elite. I don't wanna see that shit everywhere. (Mind you, I have none)
    (2)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    51
    Was DL's D.ring really 1%? I killed him 4-5 times in FFXI and saw 2 drop. I was /random off by a few points on the 2nd drop =/ oh well I didn't main PLD often enough anyway.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    Quote Originally Posted by tachi View Post
    Was DL's D.ring really 1%? I killed him 4-5 times in FFXI and saw 2 drop. I was /random off by a few points on the 2nd drop =/ oh well I didn't main PLD often enough anyway.
    Defending Ring =/= Shadow Ring
    (1)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

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