Quote Originally Posted by Shurrikhan View Post
The OP has never suggested a true space for a full weave, only this measure of compensation to balance those particular long-animation spells' opportunity costs.

Which, I'd like. No more than that, ofc, but that much seems reasonable to me. I worry about the false impressions it will leave on players less informed of this game's more esoteric bits, but that seems reasonable. Better than that, though, I'd just like to see the animation lock reduced to the standard value, as to leave no hidden increased penalty nor trick players into thinking they have a reduced single-weave penalty.
Reply was directed at the poster above who was talking about weaving. My bad for not quoting.

As for reducing the cast time below the Recast, I can see the benefits. It will remove the caster tax, it will help with higher latency and it will make it easier to slidecast around.

But this will have effects on balancing. By removing the caster tax, you can expect a dps increase on Broil/Glare of up to 4% (approximately) for SCH/WHM, depending on how many Broil/Glare you cast. Possibly more because this will also mitigate the effects of latency on the caster tax.

In addition, clipping is not binary, it matters how much you clip. If I clip with a 2.5s cast time, I eat 0.7s into the next GCD. If I clip with a 2.2s cast time, I eat 0.4s into the next GCD. Therefore, this reduces the cost of clipping across the board. It may not be a full weave, but it has many implications.

As an example, clipping Broil will cost you:
2.5s cast: approx. 82 potency loss.
2.2s cast: approx. 49 potency loss.
2.0s cast: approx. 26 potency loss.

In both of these cases, SCH will prefer to clip Broil for anything other than a double weave.
In the extreme case of 2.0s, the potency loss is so small that you'll prefer to clip two consecutive Broils rather than create a double weaving window with Ruin II.

With reduced cast time comes greater mobility, which will have its own impact on DPS.

A change like this will put SCH and WHM significantly further ahead of AST. You need to nerf Broil and Glare for a change like this to work.