Quote Originally Posted by Raqrie_Tohka View Post
90% of replies are missing my main point (though I admit it’s not explained very clearly).

Blacklist, being a key subsequent action from toxicity, is not necessary nor fit to address many “lesser” cases of toxicity. While the more extreme cases of toxicity cannot be fully addressed or have their effects soothed simply by blacklist.

Furthermore, it is but a reaction, not a cure, to the symptom and not the cause. Many causes of player aggression or hostility, ranging from pressure from content and how the content is structured, to lack of supporting and positive social influence, all indirectly affect what we are scrutinizing and trying to improve, which is prevalent and permeating effects of in-game toxicity and all forms of systemic pressure, including but not particularly limited to the blacklist function and related systems.

Possible flaws and shortcomings of the system itself was also explored and briefly discussed, but which as idea points did not make much logical sense, understandably, as they were considered within a limited framework of only real and current perspectives of the system. “Theoretical” musings were largely (read: completely) ignored because I have the writing capability of a sandstone tile.

But in the end, that does not mean they system is perfect, there is no problem, and all my related suggestions/theories are worthless! I apologize for failing at it but in the end I too wish the game could be better. Just probably best to not hold it to “perfection” standards yet.
Its neither the game nor its playerbase job to "cure" the cause of why people might blacklist someone.

Seriously, this a video game - an entertainment product - that people play in their freetime. Its not the place to teach people good manners or behaviour and considering that the majority of the playerbase are most likely people between 20 and 40 (kind of a wild guess, I'll admit) we should have the reasonable expectation that they come into this game knowing how to behave in a more or less social enviroment.

I spend my work day trying to teach children around 10 how to behave, I certainly dont want to have to deal with that when I come home.
So... when someone behaves poorly, I want to be able to make sure I have to deal with them as little as possible. And thats what the blacklist is.

Its not a punishment-tool or a tool to better peoples behaviour - again, a video game is not the place for that. Its a tool that allows people to keep the jerks out of their personal game experience.
SE cant do anything to change that fact that there are jerks in this world. We, as players, cant do much about that either - unless you want to sit down with such a jerk who just insulted you to tell them that that was really mean, hurt your feelings and to please not do that again (please try and tell me how that went...).
The underlying problem here cant be fixed and its not a problem a videogame company should even attempt to fix.

As a last note: You spoke about people considering the feelings of the poor, poor person being blacklisted... to that I can only say: Most people dont blacklist without a reason, so chances are that person did something bad/wrong enough that someone else doesnt want to play with them anymore. Poor soul! Being such a jerk that other people would rather not interact with them anymore! Yeah, we should totally consider the feelings of such a person...