




You are correct. It does NOT solve the issues that tend to lead to blacklisting. That falls to the players and the players alone. But it is better than having no way at all to deal with it.90% of replies are missing my main point (though I admit it’s not explained very clearly).
Blacklist, being a key subsequent action from toxicity, is not necessary nor fit to address many “lesser” cases of toxicity. While the more extreme cases of toxicity cannot be fully addressed or have their effects soothed simply by blacklist.
Furthermore, it is but a reaction, not a cure, to the symptom and not the cause. Many causes of player aggression or hostility, ranging from pressure from content and how the content is structured, to lack of supporting and positive social influence, all indirectly affect what we are scrutinizing and trying to improve, which is prevalent and permeating effects of in-game toxicity and all forms of systemic pressure, including but not particularly limited to the blacklist function and related systems.
Possible flaws and shortcomings of the system itself was also explored and briefly discussed, but which as idea points did not make much logical sense, understandably, as they were considered within a limited framework of only real and current perspectives of the system. “Theoretical” musings were largely (read: completely) ignored because I have the writing capability of a sandstone tile.
But in the end, that does not mean they system is perfect, there is no problem, and all my related suggestions/theories are worthless! I apologize for failing at it but in the end I too wish the game could be better. Just probably best to not hold it to “perfection” standards yet.
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