I don't usually vote to kick people, or try to kick people myself. If a PF party isn't working worse case we just leave, because as the saying goes, "this isn't worth me getting contacted by a GM".

However, please see my stance on this:
1. The more enacted toxicity I encounter, aka. blacklisting, kicking, vote-kicking I see, the more I feel I should use and abuse these functions too, because these are "quiet" and officially approved ways to take my toxicity out at people.
2. There is so much toxicity. Both my savage party finder clears today, almost every party I was in, someone used some strong words. I was helping out a FC member in Titania normal clear today, and a vote-kick was started against one of the dps, probably for making a mistake from being new or just because someone thought the dps was low. Prejudice, and a thinking that prejudice is justified, and that acting on it is justified, permeates most content. Even low-end content, it occur occasionally. We have a lot of the "supertank" threads whining on forums too.
3. The core problem is lack of communication (and more). There may be actual reasons such as people being tired, language barriers, not wanting to give a care after a week of wiping in PF. But most people, even if they are tired, will be rational and opened to discussion / analysis, if it was friendly. However, even slight agitation, will prompt mirrored responses.
4. Mirrored responses, a full circle, INCLUDES all these extreme and final ways of dealing with people. It's almost as if SE says "you people are a lost cause, just enjoy this content we created that does not require any human contact in principle at all, and if you don't even wanna try, use these power-fantasy tools to enact your will upon other people!"
5. This slowly pushes the overall game into a certain social atmosphere and tints the nature of ALL activity within the game.

No person is purely by nature, toxic. Harsh corporate controls exist for stability and risk management, sometimes risk offloading from the company. It exists foremost, to protect the company, and manage social perceptions that the company is doing their social responsibility, but which the company can manage within an affordable cost. Thus simpler systems. Ofc SE is not like some very bad companies or very unlucky companies having to deal with truly extreme situations in truly eyebrow-raising ways. But toxicity is inherently one of the core problems of multiplayer games, since forever.

And what I currently think is, although the way the system is managed in this game is not the worse I've seen, the taste it leaves in my mouth is one of the worse I've tasted.

Call me an idiot unable to express or even think clearly, but does this game have perfect systems? Is the novice network completely perfect in both operation, and its nature? Are improvements not possible? Can you try to consider things from another person's perspective without either outright dismissing them first or thinking that it means you have to force yourself to accept their viewpoint first? Is the only allowed viewpoint, the correct viewpoint and the viewpoint that thinks "everything should be fine, and anyone saying is otherwise themselves, part of the trouble"?

I don't have any good, actual solutions or even suggestions atm (if I did I'd work for SE), but some thinking, empathy, just putting thoughts out there, shouldn't hurt. Or do we need blacklist feature for forums as well?