Quote Originally Posted by Nedkel View Post
From design perspective DRK is still better made than Samurai which has a lot of bloat skills and even useless ones.
SAM was designed around the "bloat skills" that it has, though Seigan was not designed around Third Eye and Seigan is the only real button bloat.


DRK was designed around stance dancing, like WAR was in ARR to StB, in StB, whereas HW DRK was more balanced around what kind of tank you wanted DRK to be through substats outside of mitigating magic damage, i.e. Parry tank for more physical mitigation more often which also increased DPS through Low Blow procs and Reprisal, Skillspeed for DoTs and Blood Weapon, or a balance of the 2 by going the stance dancing path of substat allocation.


In ShB DRK is just "use all resources for max damage and spam the same 3 buttons until resources are available again or go play something else" which is basically WARs thing as well now...


PLDs resources are used for either mitigation or healing outside of burst window, and GNBs resource is strictly for DPS with GCD based cooldowns so that you don't have to double weave oGCDs in a party wide burst window.


And double weaving oGCDs is the stupidest thing in this game right now which actually hurts burst more than if you have go full Skill/spell speed in ShB and have close to 2.2x GCD because you waste more time trying to fit damage into a party buff window, the party buff will be back up in about 2-3 minutes and you usually don't even notice it because if you are an active melee DPS or PLD/GNB because you are tying to not die to mechanics, and if you happen to be class that isn't constantly active like DRK/WAR/BLM/SMN/BRD/SCH, then you will be one of those people who will want more oGCDs to double weave when you should be wanting more GCDs on top of more oGCDs.