Probably to stop people from trying to kick someone at the last minute and bring their friend in?
I'm not sure it'd be successful when there's probably a long queue to get in, but I assume that's the well-intentioned logic of it.
It makes sense. But when frontlines was first introduced you could have a night of 0 games because you would hit 69/72 and it would start the que all over. So games start even if all 72 don't lick yes, thank god. Premades don't seem to be nearly as big as they used to. But it was always amusing seeing two whole parties missing at the start and you get 8 people to start. But it also means that the few matches I played today were never at a full team. Was nice to see fast ques though.
On a tangent, we don't have to change all our stats and skills when we switch jobs in pvp anymore. They could reduce the start time by a lot.
For those that are curious about doing PvP for this event.
- Gear doesnt matter. You have fixed stats that are based on roles.
- PvP exclusive hotbars. No need to adjust your PvE hotbars like during 3.x
- Frontline maps are on a daily rotation. Just the use Daily Challenge queue.
- Jobs in PvP only have 9 or 10 actions but this will change with 5.1. They are increasing the total number of actions for jobs to 16.
- Rival Wings is 1v1 instead of Frontline’s 1v1v1.
- You get EXP if you queue with a job below max level. At max level you get 50 uncapped tomes and 20 capped tomes. Double amount of tomes once with the daily bonus.
I know? That's my point. You're not rewarded for joining in progress, so people are discouraged from joining in progress. That's bad enough in PvE, but in PvP it's basically an automatic defeat; Good luck winning a 17v24v24 match when nobody is queuing in progress to bring your team up to a balanced full alliance. Of course, I doubt the casual Trove farmer remotely cares, since PvP rewards the tomes regardless of victory, so I guess all it really does is go to further show how much of a joke PvP is treated in this game, by the community and developers. By encouraging queuing Frontlines/Rival Wings while also discouraging joining in progress, they effectively undermine the team balance of the modes. By rewarding players regardless of victory, they encourage fairly pathetic behaviour in PvP, borderline griefing at best, botting and such at worst. Why try to win if winning doesn't matter? That's the level of PvP that's being encouraged here.
SE really needs to relook at how they handle PvP related events like this... Or just in general I guess... To much focus on increasing quantity of players, essentially zero focus on improving the quality of players... Why aren't these Trove Tomes handled the same way as Wolf Marks, for example? You get what, 500 for a lose, 1,000 for a win? Do the same here, 5 for a lose, 10 for a win. Encourage people to actually play properly... There's no point encouraging people to queue PvP if you're not going to encourage them to play PvP... The idea should be to get people in with the hope they'll enjoy it and continue after the event. What we actually have is an event which undermines balance and more often than not has people seeking to end the match as fast as possible, usually by losing. That is not enjoyable for new players or veteran players, it turns both away from PvP in this game...
Oh I get why they did it, I'm just pointing out that it has some fairly serious ramifications for PvP specifically. It's an issue in PvE as well, of course. You lose a tank and you're not getting them back, might as well vote abandon. I just find it incredibly discouraging to queue into Frontlines, see my party only has 3/8 members, and know that wont refill because of this event. As I said earlier, it's an automatic loss. It's not something people are going to enjoy as a result. Treasure Trove isn't 100% PvP like Garo before it was, but I have to imagine SE included PvP in it this time to "hype up" PvP like they did with Garo. It's certainly gotten more people queuing for PvP, but as I've hopefully pointed out, there are some fairly big issues with it.
Last edited by Nalien; 10-01-2019 at 10:16 AM.
I feel they should have put feast in instead of rival wings
Has anyone got it to pop with moogle event
Not from revival wings discord hours
I agree that the event should expand to include several dungeons past Lv50. I have bard/mch in the 60-70 range. I could use the time queuing for dungeons I need exp from and gain mog tomes. I know that if I want to optimize, I could unlock my other jobs and run low-level dungeons to 50, then repeat prae/castrum with them for the duration of event, but I rather have the current ones I have to max first.
Adding PVP to the options is a good change and I hope they keep it for future implementation.
I'm with you on this. I haven't done any 70 alliance raid besides Rabanastre. It would be a great motivation for me if they are a part of the event as I have some anxiety to queue for 24man raid. I know some players want to run these higher level raids to practice the fight better (I know I could use some), or simply tired from running the ARR raids for the millionth times.
Tumblr: taildippedinpaint
I spammed Stone Vigil yesterday because it's still one of my favorite low level dungeons...and wasn't dog crap to tread through despite me being max level 3 times over.. Satasha is just Satasha. Tam tara and Toto-Rak can take a hike, but the rest of them I can deal with.
Earring sucks can't hardly even notice it on my aura. They need change location of earrings on aura's and move them out further so can see them. Blest place to get the tomes is in pvp and also earn marks and wins at same time for the garo stuff which is a big bonus.
I assume the earrings are set to appear at a set position relative to the head for any character of that model/race, regardless of individual face settings - and because Au Ra horns can be such different shapes but (I think) the earrings would sit in the same place for all of them, it has to be placed in a spot that is consistently "there" on all four horn shapes. Thus putting earrings at the base section before it flares out.
I agree it's not great positioning, and probably something that wouldn't be done for non-customisable character designs. I quite like the 'inbuilt' options for horn decorations that add rings or metal plates to the edges, but of course you don't have the same variety of design choice.
(Also while it's a different and technically-more-fixable cause, I can't see earrings on my character either because her hair completely covers them up. I'd rather not change her hairstyle so I'll put up with it, but it's still a bit disappointing.)
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