
Originally Posted by
Melichoir
I think I get what you guys are getting at broadly, its just I feel that its a ...flawed way of looking at things? I know that comes off as condescending, but its partly the way Im seeing this. Its like arguing that when something was ultra clunky, it's still good due to how much APM or how many buttons to press. My understanding of SMN is that this is the problem - to much going on. More buttons can be interesting, but it tends to sidestep other issues such as "Is this even well designed?" What Im feeling is that this feels like the illusion of gameplay, rather than actual gameplay. Like how for a while in games everything was a QTE. Like there wasnt deep thought for on keeping straight shot buff up. Is it gonna fall off? reapply before anything else. If you can get a straighter shot crit, great. Its something to do but its not meaningful skill.
Id say that yeah, if we want to debate if things got simpler this xpac, sure. I think thats the case. I have my complaints about DRK personally, but I think the thing Im not connecting with here is simply how this is being framed. This isnt like DRK, as an example, where you had managing 2 buff windows, ontop of mana pool management that couldnt be remedied by someone elses raid buffs, oGCD usage of DA (as in where you use it in the oGCD) paired with Tank CDs and aggro management, but now its just Put on Grit, use that Standard DPS combo, and spam EoS until youre down to 3k mana, and use Delirum and Spamotard BS. The skills shifted into much less interesting versions of themselves, aggro management is now a joke, youre not really managing mana anymore, you dont really have to care about how oGCDs are used, etc. Im not seeing my blind spot on this when people are saying "Oh, we lost an oGCD that was used on CD, and a dot that was mana heavy, poor poor selene, therefore the class is substantially less interesting." What Im asking is where is the big nuances that define a substantial differences between 4.x SCH vs 5.x SCH? Cause I can do that with DRK, but Im having difficulty doing that with SCH, even after reviewing guides on SCH from 4.X, particularly since some of these nuances seemed like bad game design. Not that DA spam was good design. It certainly wasnt, but some of the things buried in there were. There was more meta thought to it. You could do more damage doing DA earlier in the GCD. Things like that.
So if there is something akin to this, then Id be interested in hearing that. But the "Well I needed to use this skill on CD, and that dot was kinda mana intensive" isnt telling me that there was much deeper things going on.