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  1. #1
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    The talk about people not “deserving” savage clears. Reminds me of similar responses to my “practice mode” suggestion for savage content so players can experience the fight without much time wasted and constant resets from people randomly dying. Maybe a few weeks after it is out, or even a minor patch later, but anything to improve the PF experience.

    As for raids requiring “skill”, my impression is that they are more ping-checks and attention-checks than skill-checks. Many other games, many multiplayer, require skill. But not every one I’ve seen, manage to pad it as well as FFXIV, giving players the illusion that this really is elite. That corresponding attitudes and pretension while clearing it is also part of the requirement.

    It is not healthy. I do not believe it is good for the game in the long run. Weekly limits are mostly to keep players coming back on a set schedule and keep the game in their minds, dominating their attention. Only to a much lesser extent is it for controlling progression so people don’t get geared in one week and afk. (Though even that can also be viewed negatively as time-wasting in the ultimate form, to buy SE time for development of more content).

    And finally, though I sincerely hope that’s not the case, it would be great if people didn’t simply give up trying to consider things from the “lesser viewpoint” as soon as a dominant consensus is reached in view of the matter.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Raqrie_Tohka View Post
    As for raids requiring “skill”, my impression is that they are more ping-checks and attention-checks than skill-checks. Many other games, many multiplayer, require skill. But not every one I’ve seen, manage to pad it as well as FFXIV, giving players the illusion that this really is elite. That corresponding attitudes and pretension while clearing it is also part of the requirement.
    While the raids now require less skill than they have in the past, they still require skill—more skill than any other content in this game requires. A lot of the playerbase probably could not provide the skill needed for the checks—which is honestly fine. Skill is something people practice to obtain; and if players don’t have the interest in gaining skill for high-end content, that’s their prerogative. There is honestly nothing wrong with how people choose to play the game.

    More so than skill, Savage is something that requires time and dedication. It is not content for you to do on a whim whenever you please and still aim to cash in on rewards that you previously missed. If you aren’t dedicated to running the content one week, you don’t deserve the rewards for that week. It’s really that simple. Much like my raffle example, if you don’t enter into the Week 3 raffle but still want to receive Week 3 prizes during Week 4, well, that’s not how that works. If you want the rewards, do the content within the applicable time-frame.

    Quote Originally Posted by Raqrie_Tohka View Post
    It is not healthy. I do not believe it is good for the game in the long run. Weekly limits are mostly to keep players coming back on a set schedule and keep the game in their minds, dominating their attention. Only to a much lesser extent is it for controlling progression so people don’t get geared in one week and afk. (Though even that can also be viewed negatively as time-wasting in the ultimate form, to buy SE time for development of more content).
    Yes. It’s meant to keep the subscriptions rolling. This is business 101. Yoshida does advocate for taking breaks, but ultimately, Square Enix wants players to keep playing their game, and to keep paying month subscriptions.

    Quote Originally Posted by Raqrie_Tohka View Post
    And finally, though I sincerely hope that’s not the case, it would be great if people didn’t simply give up trying to consider things from the “lesser viewpoint” as soon as a dominant consensus is reached in view of the matter.
    You posted a thread on a discussion forum. You should expect people to post their viewpoints on the subject matter even if they oppose your own. Asking for players to not do that is asking for an echo chamber—which you won’t find here.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Raqrie_Tohka View Post
    The talk about people not “deserving” savage clears. Reminds me of similar responses to my “practice mode” suggestion for savage content so players can experience the fight without much time wasted and constant resets from people randomly dying. Maybe a few weeks after it is out, or even a minor patch later, but anything to improve the PF experience.

    As for raids requiring “skill”, my impression is that they are more ping-checks and attention-checks than skill-checks. Many other games, many multiplayer, require skill. But not every one I’ve seen, manage to pad it as well as FFXIV, giving players the illusion that this really is elite. That corresponding attitudes and pretension while clearing it is also part of the requirement.
    If it doesnt require any skill, why isnt everyone clearing it? Why are people struggling with their weekly clears in PF and why dont you just queue up for it using DF whenever you like?

    You need to consider that there are different types of skill - so other games might require some different type of skill. FFXIV requires you to basically memorize the fight - and that is indeed a type of skill. Different from a situational awareness that another game might require or very quick reaction of another game.

    Quote Originally Posted by Raqrie_Tohka View Post
    It is not healthy. I do not believe it is good for the game in the long run. Weekly limits are mostly to keep players coming back on a set schedule and keep the game in their minds, dominating their attention. Only to a much lesser extent is it for controlling progression so people don’t get geared in one week and afk. (Though even that can also be viewed negatively as time-wasting in the ultimate form, to buy SE time for development of more content).

    And finally, though I sincerely hope that’s not the case, it would be great if people didn’t simply give up trying to consider things from the “lesser viewpoint” as soon as a dominant consensus is reached in view of the matter.
    I know you'll come back with some argument about "Things can still be improved", but I'd still like to mention that its been working fine for 6 years and 9 (11 if we want to count Ultimate) raid-tiers now, so it cant be that unhealthy for the game - seems pretty long-run to me already /shrug.
    And as HyoMin already pointed out: This is as much a buisness- as it is a gameplay-descision. After all they want - and need! - you to stay subbed. Because it wouldnt be healthy for the game if the majority of the raid-intrested-population would just unsub after the first few weeks of the new raidtier - a lot of people are doing that already, which is part of the reason why you're having more trouble to find a group if you're late to the party.
    (2)
    Last edited by Vidu; 10-04-2019 at 10:29 AM.