The talk about people not “deserving” savage clears. Reminds me of similar responses to my “practice mode” suggestion for savage content so players can experience the fight without much time wasted and constant resets from people randomly dying. Maybe a few weeks after it is out, or even a minor patch later, but anything to improve the PF experience.

As for raids requiring “skill”, my impression is that they are more ping-checks and attention-checks than skill-checks. Many other games, many multiplayer, require skill. But not every one I’ve seen, manage to pad it as well as FFXIV, giving players the illusion that this really is elite. That corresponding attitudes and pretension while clearing it is also part of the requirement.

It is not healthy. I do not believe it is good for the game in the long run. Weekly limits are mostly to keep players coming back on a set schedule and keep the game in their minds, dominating their attention. Only to a much lesser extent is it for controlling progression so people don’t get geared in one week and afk. (Though even that can also be viewed negatively as time-wasting in the ultimate form, to buy SE time for development of more content).

And finally, though I sincerely hope that’s not the case, it would be great if people didn’t simply give up trying to consider things from the “lesser viewpoint” as soon as a dominant consensus is reached in view of the matter.