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  1. #1
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by MariaArvana View Post
    (Though factoring in tank damage penalties, its closer to 1000)
    ???

    There are no "tank damage penalties". Tank stances only increase threat now. That's it. The new tank trait that substitutes for old stance effects is a flat 20% damage reduction, and increased stat weight for vitality and strength (which, if anything, means they do more damage now).

    I see weird stuff like this constantly on the OF and can't figure out where it even starts.
    (1)

  2. #2
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by YojimboM View Post
    ???

    There are no "tank damage penalties". Tank stances only increase threat now. That's it. The new tank trait that substitutes for old stance effects is a flat 20% damage reduction, and increased stat weight for vitality and strength (which, if anything, means they do more damage now).

    I see weird stuff like this constantly on the OF and can't figure out where it even starts.
    Not the tank stance, no.

    The tank trait mastery actually nerfs tank damage by making STR worth less point per point than other jobs. Otherwise tanks would be doing much closer to dps than they are now due to the fact they gained a TON of str on their accessories the instant SHB started on top of gaining huge potencies to their rotation due to SHB changes, yet were only seeing very minor gains to dps by the time they reached 80 conmpared to their SB numbers, when the potencies and STR changes should have given them a several hundred to a thousand dps gains.

    Tank mastery is literally giving you the positive effects of old tank stance's mitigation while nerfing your damage output by weakening the value of STR for tanks. And it starts in discords like the Balance where people do painstaking amounts of math and testing to figure out how the internals of the game work. Tank's are literally > 20% weaker proportionally with the same amount of STR than they were in SB due to the existence of the tank mastery trait.

    Ergo, most of the potencies you see on tanks, when you want to compare them to a dps's potencies by relation, are roughly 20-30% weaker. hence Total eclipse can stave off about 1000 potency from actual dps jobs, whereas the sticker value for it says 1200.
    (0)
    Last edited by MariaArvana; 10-02-2019 at 02:58 AM.

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