Quote Originally Posted by Barraind View Post
They really should take a page from GW2 in how syncing down works.

Its significantly more elegant than "Lol guess you only have a couple buttons to press"
Personally, i wouldn't mind it if they took a page out of how Blizzard did it's scaling. They were able to change the legion mobs (especially in dungeons) where you would have a level 100 and a level 110 fighting a boss, and rather than the 110 just stomping the enemy, they would both act as if they're fighting a to-level version of the mob (both damaging it and getting damaged by it accordingly); and in the dungeons themselves, the inter-party abilities like heals would also get the same treatment (so a level 100 can heal a level 110 and heal them as if it was being tossed out by an appropriately leveled player). The only part where it fell short was accounting for ilvl, but that doesn't mean sqe couldn't try to improve it for that.

Either way though, whether they do something like this or something that is just their own; it needs to be improved to be better than it is. The higher the level cap go, the more the problems you encounter by doing lower level dungeons will be exasperated because all but a small handful of dungeons you can do are made for the max level players.