Quote Originally Posted by Hasrat View Post
Aggro is irrelevant in this example. I literally did not mention it once. No part of the "balancing" argument even considers aggro. Because that is the very last thing to worry about, when you stop to look at how it's not remotely as simple as you think it is to just "normalize" damage.

More importantly, the whole point was an example. Pick any job you like. PLD needs balancing just the same, adjusting each step of the way to keep the synced 80 PLD on par with the actual 20 PLD (or gladiator at that point). The level 80 WHM needs balanced so that it's on par, heals and all, with the level 20 CNJ. (frankly, perhaps BLM was the worst example to pick with their lack of utility. BLM would probably be the simplest to balance in this way; any other job and you've got to start factoring in party buffs that those jobs are expected to maintain as well, further complicating the balancing act)

Syncing down to any level while retaining all skills would require a monumental amount of work to maintain parity with players actually at those levels. The synced player would have to put in significantly more work just to match a mediocre new player. And if the synced player happens to be sub-optimal themselves, then they become little more than dead weight for the rest of the group.

And, again, since I'm not really sure where you got the idea in the first place, aggro isn't remotely part of this argument I'm making.
Because aggro is the first thing that most level sync ability naysayers always go to.

How will the level appropriate tank keep aggro on a lvl 80 BLM with all of their skills!