The Limit Break System should get redesigned into a combination of individual limit breaks for each class and special team beased overdrive/ burst limit breakers which work like now,

Individual LBs should increase by dealing damage n receive damage on a faster face than the burst limit breaker, but therefore are weaker, but still considerable more powerful than just normal attack skills


I'd like this:


Whitemage:

LB1: White Wind > Heals all Members to full health and protects Allies against negative conditions for 2 minutes.
LB2: Holy Punishment > Deals Damage to all Enemies on Screen and causes a burning DoT to those that still live after this.
LB3: Sacred Rebirth > The next Ally you revive gets revived with full health instantly at your position and is for 2 minutes invinceable
LB4: Radiant Luminescence > Deals massive Damage to all enemies in line of sight in front of you

Astrologist

LB1: House of Cards > Buffs all Allies with Card Buffs, both Aspects, Perfect Divination and shared Light Speed for 1 Minute
LB2: Shooting Star Rain > Deals Damage over Time to all enimies in your Ground Target.
LB3: Ascending Heroism > Revives all dead allies instantly without Weakness with 50% Health, increased Damage n Defense for 30s and protected from CC effects like launches n pulls.
LB4: Vision of Transcendence > Look into the future like a true Visionary, granting yourself and nearby allies Health Barriers and Skills cost no MP and are instant casts for a while.

Scholar

LB1: Fairy Circle > Summon a Circle of Fairies to each ally 1, which supports each ally for some time with heals n attacks, whenever skills are usedd by players.
LB2: Seraphic Wings > Deals significant damage over time to a single target and heals nearby allies for the dealt damage at the end
LB3: Fairy Shell > Creates a mighty Fairy Magic Barrier Field, that absorbs incoming damage, making the group temporarely invinceable inside the shell, except for Wipe Attacks and transforms damage to life energy that can bring back dead under the shell back to life, if enough damage gets absorbed.
LB4: Knowledge Is Might > Turns for you and nearby Allies all Attacks for 30s into guaranteed direct critical hit and gain self a buff that in this time cost skills no Ether Charges for you and Ether Skills recharge alot faster.


Just some healer examples