For me, I just liked being able to weave in and out. As you say, it was more definite with your intentions of what you're doing, and it's the risk that makes it hard, yet in some ways, if you're in the mindset of healing then you're healing, you're less likely to try and weave DPS spells. Meaning you'd Cleric if you were sure about it. I think if there were to add it back in, I think there would be some tweaks, maybe make it less clunky for some? Perhaps my saying "old cleric stance" was a bit misleading, because I'd rather healing drop and damage boost instead of swapping INT and MND around, what I meant of course was for it to be an actual stance rather than a temporary buff as it was in SB.

I guess for some Cleric Stance did feel it flowed so well or the risk was too great. But having fluidity on SCH now, I'm of the mind I'd rather clunky and fun than fluid and dull - not to say fluidity shouldn't be a goal, I just think "fun" is the priority. And the other issue was people forgetting to turn it off and now that we have job gauges, I wonder how much of a difference something strong and visual as a cue could make to that kind of problem.

Quote Originally Posted by Wawachume View Post
I had kind of a similar experience with WoW dungeons. It was like there weren't any mechanics or anything; it was just:

BANG BANG BANG BANG BANG BANG BANG!
<pokes head above rubble cautiously>
"...did we win?"
It's why I ended up liking FFXIV much better. Even in speed runs, the pace feels so much better and when you DF something, speed runs are rare. And now they're rarer because most dungeon design now is paced to avoid any 'true' kinda speed runs. But in WoW, it was rare to feel like I was experiencing the dungeon or really doing much. I mean, I guess it's where these two MMO's differ and I think it's fine, because I get people like the idea of a grind being super quick to maximise rewards. But there was a lot with WoW that didn't work for me and a lot of FFXIV that worked for me. I just hope the lines don't blur too much between the two MMO's, because I think XIV has great stuff to stand out from WoW. Job/class diversity was one of them.

I originally come from an FFXI background, so I downsized a lot of job complexity by migrating here, but I felt they had the balance right because FFXIV is not the same type of MMO as FFXI and the battles are paced very differently.