Quote Originally Posted by Rivinhal View Post
That's kind of a terrible reason though. New players aren't allergic to complexity... I'm a new player myself, but didn't some of the changes in 5.0 partially result from people complaining that healing was too easy?
Personally, I feel that the more mechanics that differentiate the jobs and make them unique, the better. The healing jobs all feel awfully similar atm. Maybe they really diverge at higher levels, but even at level 50 they all feel like the same class with minor differences.
They are, especially with how toxic old cleric was. Old cleric exchanged your mind stat for intelligence. Healer DPS scaled on intelligence for some ungodly reason. So you would do 0 healing basically while you did damage. Fat fingering that or going into it at the wrong time would often mean a wipe. It wasn't a fun mechanic unless you were super optimized.