That's the thing. New players wouldn't -have- to use Cleric Stance. Nor have they ever -had- to use it. Sure it can make runs go quicker. But when somebody is new and learning their role then it is generally okay for the person to not be playing their job optimally. This is already the case of tanks and DPS. Tanks who don't maximise their pulls or DPS who don't maximise their DPS. That's because there's always a learning curve. This would be the point of having "stances" in general, it'd be perfectly okay for somebody who is inexperienced or learning to not use the more raid friendly of stances.
The problem with Cleric I recall from back in the day was that people would forget to turn it off and then we'd yell at healers to turn it off. Like Paladins who forgot Shield Oats. Heck, we still have that problem with tanks, I've had tanks forget their tank stance recently. But that's just human error. Some people are using a similar argument to say that healers shouldn't DPS at all in their downtime because of the handful of healers they've got who went too far and people died.
I'll be fair and said I did not consider that limitation. Yet at the same time, what about a SCH/SCH set up where Galvanize and Galvanize don't stack?If you make cards better in nocturnal, literally nobody will ever go Diurnal. That adds a new late of frustration when playing with Scholars as Galvanize and Nocturnal Field do not stack.
At least in a SCH/AST set up they have the option to swap sects.
But the thing is, we have a problem.
On the one hand, jobs need to be approachable for new players to learn. So that it isn't intimidating to those who lack experience or confidence
On the other hand, experienced healers miss some of the complexity and challenge that may come with healing.
And there needs to be some level of compromise to meet in the middle. Or we say "lets make it complicated" or "let's make it simple" and you're leaving out a lot of people in making that choice and it feels in 5.0 they took this approach (with 4.0 building up to it).
My other suggestion I've posted before was "tiered" roles, so an easy healer, a moderate healer and a hard healer. Arguably that can come with its own limitations too.
But I think stances make sense in that you can cater to both approaches. However, there of course needs to be reason to use either.
So if AST's prefer the idea of Di/Noct being equally as useful in the same sort of way just one is more DoT focused or Shield focused because that's what works best. Then AST could still have the option to sacrifice HPS for better cards, it doesn't have to be tied to the Di/Noct sect. I thought it'd be more interesting that way, but there are people who've played AST a lot more than me. I've mostly been a Scholar main.



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