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Thread: Adding Stances

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  1. #1
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90

    Adding Stances

    After some of the recent discussions here, I thought a little more detail about how I feel we can address some of the issues we've got. One of the issues is over job complexity. I feel the simple answer to this is: stance it baby.

    We could split said stances between two principles:
    - Pure healing focus. This could run off of the existing balance/setup. It stays approachable for new and inexperienced players as well as those who're less confident healers. It'd also be beneficial to progression or learning groups. They'd still contribute the same level of DPS as they do now as well. So hypothetically, we don't actually lose anything from the current design.

    - Raid-wide focus. Take a hit to healing but the pay off is that there are other benefits to the party/raid. There would be more juggling involved and you'd have to work more to compensate the loss of healing potential. The handicap may help things be more engaging.

    But we already have the ground work for this. I think this could be embraced more.

    Scholar:
    Selene.

    Make her more useful. Also give her a version of Seraph different to Eos. Selene and her Seraph don't get healing abilities. They get buffs and debuffs. We get Fey Wind back, but I think we could get away with adding more. Maybe some of the debuffs we used to have in 2.0.

    White Mage:
    Old Cleric Stance.

    Sacrifice healing potency in favour of damage potency. WHM can then be the "selfish DPS" equivalent of healers. Let them nuke harder. If SCH and AST in my suggestions are getting a boost in other areas that can provide extra rDPS, then I see no harm in buffing WHM damage. I think it'd be appropriate too as the sibling of Black Mage, who is a selfish DPS with some boom boom. And there comes a little extra satisfication from more powerful holies and stronger Assizes. Maybe give back a couple of extra DPS skills in the process.


    Astrologian
    Nocturnal Sect.

    Nocturnal Sect is currently the weakest of the two sects and is harder to play well versus Diurnal Sect.

    But instead of buffing Nocturnal Sect to bring it into line with Diurnal, why don't we add a benefit instead? Better potency for cards and divination. Maybe reduce the cooldown on neutral sect when in Nocturnal to help compensate for the lack of stance dancing possible on AST. And I think it'd also help move away from some of the hybrid mentality that AST either fills in a SCH's shoes or a WHM's shoes, which I think is outdated given WHM & SCH don't have the same relationship they used to.


    I think this way we can have a combination of what 2 different camps want. Granted you won't be able to please everybody with it. But at least we can A) offer approachability and a more forgiving game play. Whilst B) addressing downtime to push better use of the tools provided, whilst also being rewarded for it.
    (8)
    Last edited by Saefinn; 09-29-2019 at 07:01 PM.