Quote Originally Posted by Brightshadow View Post
The whole limited job concept is a mess, the least they could have done is make BLU level 80 so we can use it for fates and appropriate content, and from the looks of it we will never be at the current level cap. BLU is not a solo job as can be experienced in-game so BLU has a identity crisis that needs to be addressed.

And how exactly will this help BLU, if you can get your spells on another job you spend even less time on BLU. To get all your normal spells it takes approximately 2 Hours so you will basically use BLU for nothing since you would farm your high level spells on another job and put BLU away even faster.
Help it in the sense that there's a better chance to complete the spellbook or lessen the likelihood of burn out due to poor luck with rng. I distinctly remember being in a group of 3 and going for Ifrit's eruption skill (pre-patch before story Ifrit included). One of us went tank and we got the skill in less than 5 runs or something like that. We swapped so the other guy could get the skill and nothing dropped for 2 hours before he finally just gave up on it. Anecdotal evidence and everyone else's mileage may vary sure but it's pretty crappy when that is, or was, the only option.

Something like my suggestion wouldn't necessarily need to be implemented right along with new content for the class but maybe later as a way to sort of nerf the difficulty a little bit like they do with old relics and the like.

I like the idea of having the level capped with all the other jobs and have thought it was pretty ridiculous that it isn't. Hell you have to use a BLU to spawn the Amh Araeng S rank, and if I have to bring it into new content and commit bluicide for a S rank then why isn't it the same level?

I thought BLU was a very cool concept with poor execution and I was just spitballing an idea. I like a lot of the ideas for improvements to the class and I really want more options because the existing ones suck imo.