Yeah. They did this during sigmascape when they reduced Malefic's cast time to 1.5s. It gave them several hundred DPS because they no longer had caster tax.
The difference between them isn't nearly as big as you're making it out to be.at this point those that actually like the changes and want to use AST in content where their kit could be used to its fullest are a bigger minority than those who mained AST in SB raids, AST has dipped to being the worse to play healer since HW even WHM in SB had a better distribution than AST has now and WHM was considered inferior throughout the entire expansion including it's lily mechanic(the why did you bother of job gauges in SB).
It is literally impossible to make Diurnal and Nocturnal equally good. It just can't happen. The problem is when one exacerbates the already hilariously bad MP economy of AST.-Noct being too inferior to Diurnal (they have never fixed this in 4 going on 5 years so i have little hope that any new changes would change this)
Every class is better on keyboard/mouse. Sleeve draw is a pain on console, yeah. Should be fixed. One of the best SCHs in deltascape was a console player, so its always been playable at near max level on console.-AST is horrible to play for controller players especially it's opener and every 6 mins into a fight (This is a major mess up to me because giving that much favoritism to keyboard and mouse players is wrong, SCH has always been better on Keyboard and mouse but never did it feel required or my kit actively fight me to get them).
Collective is alright, could use a buff.Those are just the core issues i could go on with Collective Unconsciousness, Horoscope, Neutral sect interaction with Noct, Card buff and divination (potency), Synastry, Draw and Play interaction, the opener etc.
Horoscope is stupid good.
Neutral is amazing in both sects.


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