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  1. #1
    Player
    FusionSamurai's Avatar
    Join Date
    Jun 2016
    Posts
    51
    Character
    Rin Hikari
    World
    Lamia
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Crushnight View Post
    Cool these changes solve AST getting back to being the go to WHM because these will shoot up their pDPS like nothing else and is the absolute worse thing you could do for AST and further highlights WHM's biggest flaw since 3.0 of very easily being subject to powercreep.
    Yeah. They did this during sigmascape when they reduced Malefic's cast time to 1.5s. It gave them several hundred DPS because they no longer had caster tax.

    at this point those that actually like the changes and want to use AST in content where their kit could be used to its fullest are a bigger minority than those who mained AST in SB raids, AST has dipped to being the worse to play healer since HW even WHM in SB had a better distribution than AST has now and WHM was considered inferior throughout the entire expansion including it's lily mechanic(the why did you bother of job gauges in SB).
    The difference between them isn't nearly as big as you're making it out to be.

    -Noct being too inferior to Diurnal (they have never fixed this in 4 going on 5 years so i have little hope that any new changes would change this)
    It is literally impossible to make Diurnal and Nocturnal equally good. It just can't happen. The problem is when one exacerbates the already hilariously bad MP economy of AST.

    -AST is horrible to play for controller players especially it's opener and every 6 mins into a fight (This is a major mess up to me because giving that much favoritism to keyboard and mouse players is wrong, SCH has always been better on Keyboard and mouse but never did it feel required or my kit actively fight me to get them).
    Every class is better on keyboard/mouse. Sleeve draw is a pain on console, yeah. Should be fixed. One of the best SCHs in deltascape was a console player, so its always been playable at near max level on console.


    Those are just the core issues i could go on with Collective Unconsciousness, Horoscope, Neutral sect interaction with Noct, Card buff and divination (potency), Synastry, Draw and Play interaction, the opener etc.
    Collective is alright, could use a buff.
    Horoscope is stupid good.
    Neutral is amazing in both sects.
    (0)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FusionSamurai View Post
    It is literally impossible to make Diurnal and Nocturnal equally good. It just can't happen. The problem is when one exacerbates the already hilariously bad MP economy of AST.
    Assuming that to be the case, then the whole Sect concept needs to be overhauled because it means Astro never competes with Scholar—the only healer to have never once not been a guaranteed pick.

    Quote Originally Posted by FusionSamurai View Post
    Every class is better on keyboard/mouse. Sleeve draw is a pain on console, yeah. Should be fixed. One of the best SCHs in deltascape was a console player, so its always been playable at near max level on console.
    This is entirely subjective. FFXIV has an excellent controller setup that functions on par with keyboard/mouse. Sleeve Draw is only an issue because it requires targeting or macros. Frankly, it's a horrendously designed skill regardless of your setup choice, and should be redone completely.

    Quote Originally Posted by FusionSamurai View Post
    Collective is alright, could use a buff.
    Horoscope is stupid good.
    Neutral is amazing in both sects.
    ... Collective is absolute garbage. It's in desperate need of a buff. The Regen tick is weaker than bloody Aurora.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."