I'm not exactly sure what people mean when they say raids "matter" more than other content. I do acknowledge that something like a potency tweak is likely to have far more sweeping effects in a raid than elsewhere. But I still think balance matters elsewhere, insofar as it matters to players. It just requires less attention.
Yes. And just buffing AST pDPS would cause issues in raids, I know. But if too many people feel like AST has issues in non-raid content, that may need to be addressed also.
This is why I'm trying to look at alternative solutions that work for raid-, dungeon-, and solo-focused players. Well, that and I just think it's interesting.
(Admittedly, though, I have no idea whether enough players are dissatisfied for it to be a problem. Myself, I've been fine with AST in dungeons, even before the 5.1 buffs; I just hate the playstyle. It's pretty terrible in solo stuff, but there's very little solo combat in this game.)
It wouldn't surprise me at all if this turns out to be true. Which, for me, is another indication of how difficult it can be to balance all this stuff. I don't know that I agree with the perception that ShB WHM is overpowered in dungeons, but it's definitely the best dungeon healer. And yet apparently it's still at some risk of falling behind in raids.
Oh, obviously. I didn't mean "buff WHM rDPS"; I meant "give WHM an rDPS buff ability (and nerf their pDPS to compensate)". This is probably the simplest way to balance things.
Well, not zero; there's still pre-ShB bole and ewer. But yes, that's an issue with balancing things by removing healer rDPS. It'd be fine for SCH, but would gut AST. (Though I suspect I might personally prefer the new AST that emerged over the current one.)
It is definitely the most complicated solution of the three. Its only real benefit is that it minimizes homogenization.


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