Speed Runs are part of difficulty, optimizing & challenging yourselves. That's why you see so many SNES speedrun videos & what not.

Obviously, they won't make any truly engaging content till 2.0 (if that), so we get what they give for now. Nothing else to really say, everyone just keeps repeating themselves as usual here.

Quote Originally Posted by morpheus View Post
Can't we have a big dungeon that was "truly difficult" and a speed run too?
I was hoping for a toto-rak esque dungeon with multiple paths to completion out of at least 1 of these new dungeons, oh well.
It would be ideal if they had multiple corridors (as suggested) and 1 of the paths would be a speed run itself. The dungeon wouldn't have a time limit, only part of it would.

Shouldn't we be complaining about crappy "mechanics" & the ease of ranged classes all stacking together & standing in 1 spot while they "tank n' spank" it?