Here are the major issues I see with the dungeons.


Biggest issue

8 ppl caps, I have alinkshell... only letting 8 ppl in at once is counter productive to having a guild of any form. Game needs something besides low man content. Give us a dungeon that requires 16-30 ppl, they all don't need to have that many but there needs to be a few. Telling LS members you have to sit out during events pisses ppl off and harms groups of more then just a few friends.


2nd issue:
-Speed Runs, being rewarded for skipping everything in a dungeon is bad game design. Make multiple rewards that is great but look at salvage for example of how to do it.


3rd issue:
-No limiting factor, if you are in a really good linkshell you can beat dungeons about 10 times a night. At that rate of success the content will be lucky to last a week once you figure it out. There is no time limits (15mins does not even count), the drop rate is fairly high. Combine those 2 and the content is way too short lived. Lack of content is the #1 issue in the game... making quick lived content is the worst thing the devs can do. If content does not last at least a year.. it is poorly designed content.


Outside those they are not bad.

Need more paths though... SE needs to get out of the western style run down a path and kill a mini-boss then a main boss style dungeons.